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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.2 | 22 / 22 | 8.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 22 / 22 | 4.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 44.4 | 22 / 22 | 12.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.72 | 22 / 22 | 0.95 – 19.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 22 / 22 | 45.2% – 81.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.6 | 22 / 22 | 20.0 – 111.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 20 / 22 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.9 | 22 / 22 | 1.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.9% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 159.5 | 4 / 22 | 0.0 – 638.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 710.3 | 4 / 22 | 433.0 – 980.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,317.3 | 22 / 22 | 65,878.0 – 139,111.0 |
Physical damageFinal match statistic reported by the match source. | 47,986.5 | 22 / 22 | 25,576.0 – 77,592.0 |
Magic damageFinal match statistic reported by the match source. | 42,659.2 | 22 / 22 | 24,122.0 – 60,290.0 |
True damageFinal match statistic reported by the match source. | 2,667.4 | 22 / 22 | 591.0 – 8,534.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,133.2 | 22 / 22 | 2,030.3 – 3,818.6 |
Damage takenFinal match statistic reported by the match source. | 109,782.4 | 22 / 22 | 71,848.0 – 160,355.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,057.9 | 22 / 22 | 55,883.0 – 214,307.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,006.7 | 22 / 22 | 52,372.0 – 79,360.0 |
Gold spentFinal match statistic reported by the match source. | 55,741.9 | 22 / 22 | 44,025.0 – 72,335.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,118.6 | 22 / 22 | 1,715.2 – 2,390.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.5% | 22 / 22 | 67.7% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,053.9 | 22 / 22 | 800.0 – 1,274.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 22 / 22 | 31.4 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 54.0 | 22 / 22 | 15.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +43.0 | 20 / 22 | -13.0 – +125.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,078.7 | 22 / 22 | -5,242.0 – +8,467.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,045.2 | 20 / 22 | -3,843.0 – +6,251.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.4 | 22 / 22 | 191.0 – 364.0 |
Vision score / minFinal match statistic reported by the match source. | 9.03 | 22 / 22 | 8.22 – 10.23 |
Wards placedFinal match statistic reported by the match source. | 99.8 | 22 / 22 | 69.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 41.8 | 22 / 22 | 24.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 38.7 | 22 / 22 | 23.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 22 / 22 | 1.08 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,892.8 | 22 / 22 | 3,542.1 – 21,147.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,529.9 | 22 / 22 | 1,734.6 – 13,093.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 22 / 22 | 14.5 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 22 / 22 | 14.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:57 | 22 / 22 | 22:35 – 36:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 16 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.3 | 22 / 22 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 77.3% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.8% | 16 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable