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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.5 | 16 / 16 | 10.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 10.1 | 16 / 16 | 3.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 44.5 | 13 / 16 | 24.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.38 | 13 / 16 | 3.07 – 22.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 13 / 16 | 47.8% – 73.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.8 | 13 / 16 | 34.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 13 / 16 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 3.0 | 13 / 16 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.8 | 13 / 16 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 13 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 13 / 16 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 13 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,999.6 | 13 / 16 | 66,328.0 – 160,986.0 |
Physical damageFinal match statistic reported by the match source. | 46,863.1 | 13 / 16 | 29,783.0 – 70,352.0 |
Magic damageFinal match statistic reported by the match source. | 42,302.3 | 13 / 16 | 17,600.0 – 85,582.0 |
True damageFinal match statistic reported by the match source. | 2,830.7 | 13 / 16 | 789.0 – 5,963.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,203.3 | 13 / 16 | 2,590.5 – 4,543.3 |
Damage takenFinal match statistic reported by the match source. | 99,780.5 | 13 / 16 | 61,889.0 – 154,841.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,576.2 | 13 / 16 | 54,815.0 – 164,873.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,829.2 | 13 / 16 | 51,690.0 – 75,648.0 |
Gold spentFinal match statistic reported by the match source. | 53,205.0 | 13 / 16 | 42,700.0 – 67,423.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,137.9 | 13 / 16 | 2,005.0 – 2,243.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.5% | 13 / 16 | 81.9% – 91.7% |
Total CSFinal match statistic reported by the match source. | 1,032.0 | 13 / 16 | 823.0 – 1,159.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 13 / 16 | 32.7 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 55.3 | 13 / 16 | 39.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +61.8 | 13 / 16 | -13.0 – +118.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,771.1 | 16 / 16 | -805.0 – +7,806.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,023.2 | 13 / 16 | +242.0 – +5,219.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 255.4 | 13 / 16 | 196.0 – 306.0 |
Vision score / minFinal match statistic reported by the match source. | 8.96 | 13 / 16 | 7.11 – 10.13 |
Wards placedFinal match statistic reported by the match source. | 96.8 | 13 / 16 | 72.0 – 125.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 13 / 16 | 20.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 37.9 | 13 / 16 | 27.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 13 / 16 | 1.22 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,182.3 | 13 / 16 | 6,475.3 – 24,973.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,817.1 | 13 / 16 | 4,359.8 – 17,698.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 13 / 16 | 15.3 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 13 / 16 | 14.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:47 | 16 / 16 | 23:04 – 35:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 16 / 16 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.9 | 16 / 16 | 7.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 81.3% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable