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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.6 | 11 / 11 | 8.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 11 / 11 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 38.7 | 11 / 11 | 14.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.31 | 11 / 11 | 0.79 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 11 / 11 | 53.3% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.4 | 11 / 11 | 22.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 11 / 11 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,366.1 | 11 / 11 | 50,189.0 – 136,459.0 |
Physical damageFinal match statistic reported by the match source. | 47,710.3 | 11 / 11 | 29,726.0 – 95,527.0 |
Magic damageFinal match statistic reported by the match source. | 35,376.5 | 11 / 11 | 13,782.0 – 78,098.0 |
True damageFinal match statistic reported by the match source. | 3,275.5 | 11 / 11 | 303.0 – 7,803.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,904.2 | 11 / 11 | 1,704.2 – 3,813.5 |
Damage takenFinal match statistic reported by the match source. | 102,693.4 | 11 / 11 | 67,003.0 – 160,722.0 |
Damage mitigatedFinal match statistic reported by the match source. | 91,562.5 | 11 / 11 | 57,153.0 – 168,385.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,983.8 | 11 / 11 | 46,773.0 – 74,566.0 |
Gold spentFinal match statistic reported by the match source. | 53,771.1 | 11 / 11 | 45,145.0 – 67,745.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,020.7 | 11 / 11 | 1,727.0 – 2,362.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 11 / 11 | 86.2% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,063.7 | 11 / 11 | 853.0 – 1,289.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 11 / 11 | 32.1 – 40.2 |
Turret plates takenFinal match statistic reported by the match source. | 37.9 | 11 / 11 | 6.0 – 68.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +51.9 | 11 / 11 | 0.0 – +97.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,046.8 | 11 / 11 | -4,697.0 – +4,429.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,636.5 | 11 / 11 | -2,274.0 – +4,871.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.8 | 11 / 11 | 179.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 9.19 | 11 / 11 | 7.80 – 11.34 |
Wards placedFinal match statistic reported by the match source. | 100.8 | 11 / 11 | 68.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 39.8 | 11 / 11 | 23.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 32.0 | 11 / 11 | 19.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 11 / 11 | 0.97 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,139.3 | 11 / 11 | 3,863.0 – 21,456.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,526.2 | 11 / 11 | 1,670.5 – 13,723.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 11 / 11 | 15.4 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 11 / 11 | 13.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:23 | 11 / 11 | 21:59 – 38:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 11 / 11 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable