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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
1 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.0 | 1 / 1 | 10.0 – 10.0 |
DeathsFinal match statistic reported by the match source. | 24.0 | 1 / 1 | 24.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 24.0 | 1 / 1 | 24.0 – 24.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.42 | 1 / 1 | 1.42 – 1.42 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.0% | 1 / 1 | 68.0% – 68.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 34.0 | 1 / 1 | 34.0 – 34.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 1 / 1 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 1 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 1 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 71,438.0 | 1 / 1 | 71,438.0 – 71,438.0 |
Physical damageFinal match statistic reported by the match source. | 31,431.0 | 1 / 1 | 31,431.0 – 31,431.0 |
Magic damageFinal match statistic reported by the match source. | 37,130.0 | 1 / 1 | 37,130.0 – 37,130.0 |
True damageFinal match statistic reported by the match source. | 2,873.0 | 1 / 1 | 2,873.0 – 2,873.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 1 / 1 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,456.3 | 1 / 1 | 2,456.3 – 2,456.3 |
Damage takenFinal match statistic reported by the match source. | 110,108.0 | 1 / 1 | 110,108.0 – 110,108.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,919.0 | 1 / 1 | 113,919.0 – 113,919.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,105.0 | 1 / 1 | 55,105.0 – 55,105.0 |
Gold spentFinal match statistic reported by the match source. | 52,895.0 | 1 / 1 | 52,895.0 – 52,895.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 1 / 1 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,894.7 | 1 / 1 | 1,894.7 – 1,894.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.0% | 1 / 1 | 96.0% – 96.0% |
Total CSFinal match statistic reported by the match source. | 1,083.0 | 1 / 1 | 1,083.0 – 1,083.0 |
CS / minFinal match statistic reported by the match source. | 37.2 | 1 / 1 | 37.2 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 13.0 | 1 / 1 | 13.0 – 13.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -15.0 | 1 / 1 | -15.0 – -15.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,357.0 | 1 / 1 | -3,357.0 – -3,357.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,672.0 | 1 / 1 | -1,672.0 – -1,672.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 255.0 | 1 / 1 | 255.0 – 255.0 |
Vision score / minFinal match statistic reported by the match source. | 8.77 | 1 / 1 | 8.77 – 8.77 |
Wards placedFinal match statistic reported by the match source. | 90.0 | 1 / 1 | 90.0 – 90.0 |
Wards clearedFinal match statistic reported by the match source. | 40.0 | 1 / 1 | 40.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 1 / 1 | 34.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 1 / 1 | 1.30 – 1.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,587.8 | 1 / 1 | 4,587.8 – 4,587.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,296.0 | 1 / 1 | 2,296.0 – 2,296.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.7 | 1 / 1 | 19.7 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 1 / 1 | 14.8 – 14.8 |
Game timeMean known game duration in minutes and seconds. | 29:05 | 1 / 1 | 29:05 – 29:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 1 | 1.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 1 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 1 | 2.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 1 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 1 team-games · 1 known results · Coverage varies by metric · — unavailable