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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 14 / 14 | 9.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 12.0 | 14 / 14 | 3.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 40.7 | 14 / 14 | 20.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.88 | 14 / 14 | 1.39 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 14 / 14 | 50.8% – 76.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.6 | 14 / 14 | 32.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 14 / 14 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,007.6 | 14 / 14 | 71,989.0 – 180,373.0 |
Physical damageFinal match statistic reported by the match source. | 53,960.5 | 14 / 14 | 24,817.0 – 115,548.0 |
Magic damageFinal match statistic reported by the match source. | 44,635.4 | 14 / 14 | 19,349.0 – 63,843.0 |
True damageFinal match statistic reported by the match source. | 4,407.8 | 14 / 14 | 430.0 – 13,191.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,946.9 | 14 / 14 | 2,051.4 – 3,842.4 |
Damage takenFinal match statistic reported by the match source. | 122,363.1 | 14 / 14 | 72,334.0 – 168,473.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,366.3 | 14 / 14 | 65,975.0 – 277,907.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 70,815.8 | 14 / 14 | 56,754.0 – 94,942.0 |
Gold spentFinal match statistic reported by the match source. | 64,524.7 | 14 / 14 | 50,610.0 – 84,618.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,040.3 | 14 / 14 | 1,812.2 – 2,349.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 14 / 14 | 87.6% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,287.9 | 14 / 14 | 1,027.0 – 1,636.0 |
CS / minFinal match statistic reported by the match source. | 37.1 | 14 / 14 | 33.6 – 42.0 |
Turret plates takenFinal match statistic reported by the match source. | 50.8 | 14 / 14 | 14.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +37.6 | 9 / 14 | 0.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,363.7 | 14 / 14 | -1,757.0 – +6,357.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,301.4 | 9 / 14 | -641.0 – +6,009.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 380.5 | 14 / 14 | 255.0 – 629.0 |
Vision score / minFinal match statistic reported by the match source. | 10.78 | 14 / 14 | 9.46 – 12.92 |
Wards placedFinal match statistic reported by the match source. | 145.8 | 14 / 14 | 108.0 – 224.0 |
Wards clearedFinal match statistic reported by the match source. | 60.6 | 14 / 14 | 33.0 – 102.0 |
Control wards placedFinal match statistic reported by the match source. | 48.0 | 14 / 14 | 30.0 – 82.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 14 / 14 | 1.05 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,196.9 | 14 / 14 | 5,575.7 – 24,111.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,901.3 | 14 / 14 | 2,900.0 – 20,355.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 14 / 14 | 16.7 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.8 | 14 / 14 | 15.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:01 | 14 / 14 | 26:19 – 48:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 14 / 14 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.4 | 14 / 14 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable