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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
50 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 50 / 50 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 12.0 | 50 / 50 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 29.7 | 50 / 50 | 5.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.64 | 50 / 50 | 0.44 – 26.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 50 / 50 | 48.9% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.5 | 50 / 50 | 7.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 50 / 50 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 50 / 50 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 50 / 50 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 50 / 50 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 50 / 50 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 54.0% | 50 / 50 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.0% | 50 / 50 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 50 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 50 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,540.8 | 50 / 50 | 44,592.0 – 142,420.0 |
Physical damageFinal match statistic reported by the match source. | 45,685.9 | 50 / 50 | 17,697.0 – 81,109.0 |
Magic damageFinal match statistic reported by the match source. | 38,817.1 | 50 / 50 | 18,335.0 – 77,095.0 |
True damageFinal match statistic reported by the match source. | 3,034.2 | 50 / 50 | 79.0 – 10,274.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,730.7 | 50 / 50 | 1,588.8 – 4,159.1 |
Damage takenFinal match statistic reported by the match source. | 107,209.9 | 50 / 50 | 56,182.0 – 174,833.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,490.9 | 50 / 50 | 46,345.0 – 248,070.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,382.6 | 50 / 50 | 38,775.0 – 90,100.0 |
Gold spentFinal match statistic reported by the match source. | 58,554.9 | 50 / 50 | 37,123.0 – 87,478.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,994.5 | 50 / 50 | 1,654.7 – 2,359.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 50 / 50 | 78.3% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,186.1 | 50 / 50 | 821.0 – 1,714.0 |
CS / minFinal match statistic reported by the match source. | 37.4 | 50 / 50 | 32.2 – 42.1 |
Turret plates takenFinal match statistic reported by the match source. | 41.0 | 50 / 50 | 4.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.4 | 45 / 50 | -73.0 – +119.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +935.1 | 50 / 50 | -5,022.0 – +7,170.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +695.5 | 45 / 50 | -3,339.0 – +5,545.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 331.0 | 50 / 50 | 194.0 – 571.0 |
Vision score / minFinal match statistic reported by the match source. | 10.30 | 50 / 50 | 8.28 – 12.44 |
Wards placedFinal match statistic reported by the match source. | 121.3 | 50 / 50 | 77.0 – 194.0 |
Wards clearedFinal match statistic reported by the match source. | 54.7 | 50 / 50 | 27.0 – 97.0 |
Control wards placedFinal match statistic reported by the match source. | 42.4 | 50 / 50 | 24.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 50 / 50 | 0.91 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,964.0 | 50 / 50 | 4,265.6 – 58,768.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,299.6 | 50 / 50 | 1,846.4 – 35,323.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 50 / 50 | 15.2 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 50 / 50 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:53 | 50 / 50 | 22:02 – 45:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 50 / 50 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 50 / 50 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 50 / 50 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 22 / 50 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 50 / 50 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.0% | 50 / 50 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 68.0% | 50 / 50 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.0% | 50 / 50 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.0% | 50 / 50 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 50 / 50 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.4% | 22 / 50 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 50 team-games · 50 known results · Coverage varies by metric · — unavailable