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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
80 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 80 / 80 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 20.2 | 80 / 80 | 3.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 32.8 | 80 / 80 | 3.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.42 | 80 / 80 | 0.28 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 80 / 80 | 35.0% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.8 | 80 / 80 | 7.0 – 119.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 80 / 80 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 80 / 80 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 80 / 80 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 80 / 80 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 80 / 80 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.3% | 80 / 80 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.7% | 80 / 80 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 52.5 | 2 / 80 | 0.0 – 105.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 802.5 | 2 / 80 | 688.0 – 917.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,441.4 | 80 / 80 | 40,995.0 – 232,419.0 |
Physical damageFinal match statistic reported by the match source. | 46,022.4 | 80 / 80 | 16,449.0 – 118,517.0 |
Magic damageFinal match statistic reported by the match source. | 41,875.6 | 80 / 80 | 10,320.0 – 125,126.0 |
True damageFinal match statistic reported by the match source. | 5,539.1 | 80 / 80 | 361.0 – 28,586.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 80 / 80 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,854.2 | 80 / 80 | 1,532.0 – 4,717.8 |
Damage takenFinal match statistic reported by the match source. | 125,512.4 | 80 / 80 | 62,861.0 – 273,322.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,563.1 | 80 / 80 | 51,629.0 – 326,559.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,334.9 | 80 / 80 | 33,973.0 – 105,842.0 |
Gold spentFinal match statistic reported by the match source. | 58,048.8 | 80 / 80 | 31,083.0 – 98,653.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 80 / 80 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,934.1 | 80 / 80 | 1,606.3 – 2,321.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 80 / 80 | 80.8% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,093.5 | 80 / 80 | 631.0 – 1,731.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 80 / 80 | 28.5 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 35.4 | 80 / 80 | 2.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.2 | 71 / 80 | -118.0 – +107.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -796.9 | 79 / 80 | -8,670.0 – +7,535.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -498.9 | 71 / 80 | -6,474.0 – +4,844.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.0 | 80 / 80 | 99.0 – 528.0 |
Vision score / minFinal match statistic reported by the match source. | 8.74 | 80 / 80 | 4.88 – 11.40 |
Wards placedFinal match statistic reported by the match source. | 102.9 | 80 / 80 | 44.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 42.6 | 80 / 80 | 9.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 28.3 | 80 / 80 | 5.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 80 / 80 | 0.87 – 2.43 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,225.0 | 80 / 80 | 3,335.9 – 27,382.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,091.6 | 80 / 80 | 1,171.5 – 21,759.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 80 / 80 | 14.7 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 80 / 80 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:02 | 80 / 80 | 20:16 – 50:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 80 / 80 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 80 / 80 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 80 / 80 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 45 / 80 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 80 / 80 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 80 / 80 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 80 / 80 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 80 / 80 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 22.5% | 80 / 80 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.3% | 80 / 80 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.2% | 45 / 80 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 80 team-games · 80 known results · Coverage varies by metric · — unavailable