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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 25 / 25 | 5.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 21.6 | 25 / 25 | 6.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 31.6 | 25 / 25 | 8.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.24 | 25 / 25 | 0.54 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.9% | 25 / 25 | 36.7% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 25 / 25 | 13.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 25 / 25 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 25 / 25 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 105.0 | 1 / 25 | 105.0 – 105.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 688.0 | 1 / 25 | 688.0 – 688.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,447.7 | 25 / 25 | 40,995.0 – 160,010.0 |
Physical damageFinal match statistic reported by the match source. | 41,767.8 | 25 / 25 | 16,449.0 – 97,928.0 |
Magic damageFinal match statistic reported by the match source. | 42,704.5 | 25 / 25 | 10,320.0 – 113,274.0 |
True damageFinal match statistic reported by the match source. | 5,970.9 | 25 / 25 | 1,413.0 – 16,097.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,845.1 | 25 / 25 | 1,556.4 – 3,972.2 |
Damage takenFinal match statistic reported by the match source. | 119,356.2 | 25 / 25 | 62,861.0 – 196,786.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,871.7 | 25 / 25 | 51,629.0 – 235,835.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,375.2 | 25 / 25 | 36,607.0 – 83,844.0 |
Gold spentFinal match statistic reported by the match source. | 56,185.0 | 25 / 25 | 34,003.0 – 77,665.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,935.5 | 25 / 25 | 1,696.0 – 2,314.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 25 / 25 | 86.7% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,022.6 | 25 / 25 | 641.0 – 1,531.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 25 / 25 | 28.5 – 36.1 |
Turret plates takenFinal match statistic reported by the match source. | 36.0 | 25 / 25 | 2.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.0 | 24 / 25 | -118.0 – +107.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -566.5 | 24 / 25 | -8,670.0 – +7,535.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -930.8 | 24 / 25 | -6,474.0 – +4,009.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 259.0 | 25 / 25 | 99.0 – 471.0 |
Vision score / minFinal match statistic reported by the match source. | 8.10 | 25 / 25 | 4.88 – 10.75 |
Wards placedFinal match statistic reported by the match source. | 93.2 | 25 / 25 | 44.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 39.9 | 25 / 25 | 12.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 23.0 | 25 / 25 | 5.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 25 / 25 | 0.88 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,536.0 | 25 / 25 | 3,335.9 – 13,951.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,800.3 | 25 / 25 | 1,412.3 – 9,593.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 25 / 25 | 14.7 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 25 / 25 | 11.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:10 | 25 / 25 | 20:16 – 43:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 25 / 25 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 25 / 25 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 18 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 25 / 25 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 24.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 18 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable