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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 26 / 26 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 26 / 26 | 3.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 30.5 | 26 / 26 | 3.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.27 | 26 / 26 | 0.44 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.3% | 26 / 26 | 35.0% – 71.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.5 | 26 / 26 | 7.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 26 / 26 | 1.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 26 / 26 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 26 / 26 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.1% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 26 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 917.0 | 1 / 26 | 917.0 – 917.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,449.3 | 26 / 26 | 43,765.0 – 204,439.0 |
Physical damageFinal match statistic reported by the match source. | 49,902.0 | 26 / 26 | 17,773.0 – 118,517.0 |
Magic damageFinal match statistic reported by the match source. | 39,045.4 | 26 / 26 | 15,305.0 – 76,553.0 |
True damageFinal match statistic reported by the match source. | 5,497.6 | 26 / 26 | 361.0 – 28,586.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,940.6 | 26 / 26 | 1,532.0 – 4,717.8 |
Damage takenFinal match statistic reported by the match source. | 133,881.5 | 26 / 26 | 82,146.0 – 273,322.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,699.5 | 26 / 26 | 55,350.0 – 326,559.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,216.3 | 26 / 26 | 33,973.0 – 92,493.0 |
Gold spentFinal match statistic reported by the match source. | 56,520.1 | 26 / 26 | 31,083.0 – 86,930.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,908.1 | 26 / 26 | 1,606.3 – 2,134.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 26 / 26 | 87.3% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,068.5 | 26 / 26 | 631.0 – 1,484.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 26 / 26 | 29.8 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 31.9 | 26 / 26 | 5.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.2 | 18 / 26 | -76.0 – +87.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -822.7 | 26 / 26 | -7,562.0 – +4,599.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +256.4 | 18 / 26 | -3,120.0 – +4,844.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 275.2 | 26 / 26 | 124.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 8.67 | 26 / 26 | 5.86 – 10.47 |
Wards placedFinal match statistic reported by the match source. | 103.0 | 26 / 26 | 58.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 35.9 | 26 / 26 | 9.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 31.7 | 26 / 26 | 14.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 26 / 26 | 0.87 – 2.43 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,555.4 | 26 / 26 | 3,374.9 – 27,382.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,948.4 | 26 / 26 | 1,171.5 – 21,759.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 26 / 26 | 15.0 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 26 / 26 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 26 / 26 | 21:09 – 44:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 26 / 26 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 9 / 26 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 26 / 26 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 26.9% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 19.2% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable