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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 29 / 29 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 29 / 29 | 4.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 35.8 | 29 / 29 | 5.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.75 | 29 / 29 | 0.28 – 10.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 29 / 29 | 45.0% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.4 | 29 / 29 | 7.0 – 119.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 29 / 29 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 29 / 29 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 29 / 29 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 34.5% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 27.6% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,118.6 | 29 / 29 | 51,139.0 – 232,419.0 |
Physical damageFinal match statistic reported by the match source. | 46,211.9 | 29 / 29 | 24,043.0 – 93,079.0 |
Magic damageFinal match statistic reported by the match source. | 43,698.4 | 29 / 29 | 14,519.0 – 125,126.0 |
True damageFinal match statistic reported by the match source. | 5,204.2 | 29 / 29 | 377.0 – 19,700.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,784.6 | 29 / 29 | 1,789.1 – 4,567.7 |
Damage takenFinal match statistic reported by the match source. | 123,316.0 | 29 / 29 | 72,217.0 – 220,708.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,278.1 | 29 / 29 | 71,436.0 – 254,471.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,923.6 | 29 / 29 | 46,016.0 – 105,842.0 |
Gold spentFinal match statistic reported by the match source. | 61,025.9 | 29 / 29 | 43,348.0 – 98,653.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,956.1 | 29 / 29 | 1,650.6 – 2,321.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 29 / 29 | 80.8% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,177.1 | 29 / 29 | 813.0 – 1,731.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 29 / 29 | 30.9 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 38.1 | 29 / 29 | 5.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.6 | 29 / 29 | -103.0 – +62.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -964.6 | 29 / 29 | -6,928.0 – +3,486.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -610.3 | 29 / 29 | -5,908.0 – +4,619.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.1 | 29 / 29 | 200.0 – 528.0 |
Vision score / minFinal match statistic reported by the match source. | 9.35 | 29 / 29 | 7.31 – 11.40 |
Wards placedFinal match statistic reported by the match source. | 111.2 | 29 / 29 | 77.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 51.0 | 29 / 29 | 26.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 29.6 | 29 / 29 | 15.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 29 / 29 | 0.89 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,585.9 | 29 / 29 | 4,088.6 – 18,054.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,520.8 | 29 / 29 | 1,860.2 – 15,312.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 29 / 29 | 14.7 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 29 / 29 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:29 | 29 / 29 | 26:19 – 50:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 18 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 29 / 29 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 34.5% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.8% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 24.1% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.4% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 18 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable