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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
74 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.5 | 74 / 74 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.7 | 74 / 74 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 29.1 | 74 / 74 | 6.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.83 | 74 / 74 | 0.39 – 57.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.7% | 74 / 74 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.6 | 74 / 74 | 8.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 74 / 74 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 74 / 74 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 74 / 74 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 74 / 74 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 74 / 74 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.1% | 74 / 74 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.7% | 74 / 74 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 74 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 74 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,707.2 | 74 / 74 | 40,255.0 – 165,162.0 |
Physical damageFinal match statistic reported by the match source. | 42,574.0 | 74 / 74 | 18,960.0 – 90,181.0 |
Magic damageFinal match statistic reported by the match source. | 40,933.9 | 74 / 74 | 10,623.0 – 84,475.0 |
True damageFinal match statistic reported by the match source. | 4,195.1 | 74 / 74 | 134.0 – 22,271.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 74 / 74 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,638.5 | 74 / 74 | 1,424.1 – 4,056.0 |
Damage takenFinal match statistic reported by the match source. | 114,170.4 | 74 / 74 | 58,631.0 – 193,110.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,216.6 | 74 / 74 | 53,112.0 – 231,238.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,657.6 | 74 / 74 | 39,040.0 – 91,149.0 |
Gold spentFinal match statistic reported by the match source. | 57,369.2 | 74 / 74 | 35,818.0 – 84,785.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 74 / 74 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,874.1 | 74 / 74 | 1,585.8 – 2,348.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 74 / 74 | 85.5% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,149.9 | 74 / 74 | 765.0 – 1,590.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 74 / 74 | 30.7 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 35.6 | 74 / 74 | 1.0 – 123.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.3 | 59 / 74 | -90.0 – +77.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -732.3 | 74 / 74 | -5,798.0 – +6,959.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -560.6 | 59 / 74 | -7,247.0 – +4,377.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.7 | 74 / 74 | 200.0 – 486.0 |
Vision score / minFinal match statistic reported by the match source. | 9.56 | 74 / 74 | 7.71 – 12.23 |
Wards placedFinal match statistic reported by the match source. | 117.5 | 74 / 74 | 77.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 51.0 | 74 / 74 | 26.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 34.5 | 74 / 74 | 18.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 74 / 74 | 0.85 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,779.6 | 74 / 74 | 3,228.9 – 67,116.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,201.3 | 74 / 74 | 1,697.4 – 61,623.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 74 / 74 | 15.4 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 74 / 74 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:54 | 74 / 74 | 23:20 – 49:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 74 / 74 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 74 / 74 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 74 / 74 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 39 / 74 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 74 / 74 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.1% | 74 / 74 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.5% | 74 / 74 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 39.2% | 74 / 74 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.6% | 74 / 74 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 39.2% | 74 / 74 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 39 / 74 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 74 team-games · 74 known results · Coverage varies by metric · — unavailable