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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.7 | 24 / 24 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 13.4 | 24 / 24 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 28.2 | 24 / 24 | 7.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.98 | 24 / 24 | 0.56 – 57.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.6% | 24 / 24 | 40.0% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.8 | 24 / 24 | 10.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 24 / 24 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 24 / 24 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.8% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,645.3 | 24 / 24 | 40,255.0 – 165,162.0 |
Physical damageFinal match statistic reported by the match source. | 38,533.2 | 24 / 24 | 19,751.0 – 83,563.0 |
Magic damageFinal match statistic reported by the match source. | 36,134.8 | 24 / 24 | 10,623.0 – 74,093.0 |
True damageFinal match statistic reported by the match source. | 3,973.3 | 24 / 24 | 134.0 – 10,364.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,389.3 | 24 / 24 | 1,424.1 – 3,369.5 |
Damage takenFinal match statistic reported by the match source. | 107,511.5 | 24 / 24 | 67,116.0 – 193,110.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,752.4 | 24 / 24 | 53,112.0 – 231,238.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,175.2 | 24 / 24 | 40,860.0 – 91,149.0 |
Gold spentFinal match statistic reported by the match source. | 55,926.2 | 24 / 24 | 38,983.0 – 84,785.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,840.2 | 24 / 24 | 1,585.8 – 2,105.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 24 / 24 | 85.7% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,133.1 | 24 / 24 | 829.0 – 1,590.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 24 / 24 | 30.8 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 38.5 | 24 / 24 | 5.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.2 | 21 / 24 | -75.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -918.7 | 24 / 24 | -4,851.0 – +2,342.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -347.4 | 21 / 24 | -3,218.0 – +3,392.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.0 | 24 / 24 | 200.0 – 486.0 |
Vision score / minFinal match statistic reported by the match source. | 9.51 | 24 / 24 | 7.76 – 10.91 |
Wards placedFinal match statistic reported by the match source. | 118.0 | 24 / 24 | 78.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 48.3 | 24 / 24 | 26.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 33.3 | 24 / 24 | 21.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 24 / 24 | 0.85 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,038.2 | 24 / 24 | 4,216.6 – 67,116.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,499.1 | 24 / 24 | 2,144.6 – 61,623.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 24 / 24 | 15.4 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 24 / 24 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:39 | 24 / 24 | 25:46 – 49:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 24 / 24 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 24 / 24 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 24 / 24 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable