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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 11 / 11 | 5.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 18.1 | 11 / 11 | 8.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 29.8 | 11 / 11 | 13.0 – 48.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.44 | 11 / 11 | 0.75 – 6.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 11 / 11 | 50.0% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.2 | 11 / 11 | 18.0 – 69.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 11 / 11 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,745.9 | 11 / 11 | 59,364.0 – 152,696.0 |
Physical damageFinal match statistic reported by the match source. | 48,797.5 | 11 / 11 | 29,523.0 – 79,405.0 |
Magic damageFinal match statistic reported by the match source. | 47,764.6 | 11 / 11 | 23,918.0 – 68,328.0 |
True damageFinal match statistic reported by the match source. | 3,179.4 | 11 / 11 | 796.0 – 8,296.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,907.2 | 11 / 11 | 2,067.2 – 3,872.1 |
Damage takenFinal match statistic reported by the match source. | 124,727.7 | 11 / 11 | 92,978.0 – 172,511.0 |
Damage mitigatedFinal match statistic reported by the match source. | 135,239.5 | 11 / 11 | 74,798.0 – 219,060.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,895.1 | 11 / 11 | 47,380.0 – 81,856.0 |
Gold spentFinal match statistic reported by the match source. | 57,837.3 | 11 / 11 | 44,520.0 – 80,108.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,856.2 | 11 / 11 | 1,649.9 – 2,153.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 11 / 11 | 86.3% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,125.6 | 11 / 11 | 906.0 – 1,415.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 11 / 11 | 30.7 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.2 | 11 / 11 | 9.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.3 | 8 / 11 | -42.0 – +13.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,088.4 | 11 / 11 | -5,798.0 – +3,182.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +617.0 | 8 / 11 | -2,536.0 – +3,542.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 308.7 | 11 / 11 | 233.0 – 462.0 |
Vision score / minFinal match statistic reported by the match source. | 9.04 | 11 / 11 | 8.21 – 10.01 |
Wards placedFinal match statistic reported by the match source. | 119.5 | 11 / 11 | 92.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 45.5 | 11 / 11 | 32.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 34.5 | 11 / 11 | 29.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 11 / 11 | 1.25 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,894.5 | 11 / 11 | 4,973.5 – 12,305.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,476.6 | 11 / 11 | 1,974.2 – 7,966.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 11 / 11 | 15.5 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 11 / 11 | 13.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 34:01 | 11 / 11 | 27:04 – 46:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 11 / 11 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 8 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable