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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.0 | 23 / 23 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 15.2 | 23 / 23 | 2.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 30.3 | 23 / 23 | 6.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.84 | 23 / 23 | 0.47 – 24.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 23 / 23 | 51.4% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.3 | 23 / 23 | 8.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 23 / 23 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 23 / 23 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.1% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,581.6 | 23 / 23 | 54,328.0 – 161,953.0 |
Physical damageFinal match statistic reported by the match source. | 47,745.6 | 23 / 23 | 24,405.0 – 90,181.0 |
Magic damageFinal match statistic reported by the match source. | 46,444.7 | 23 / 23 | 20,273.0 – 84,475.0 |
True damageFinal match statistic reported by the match source. | 5,386.9 | 23 / 23 | 641.0 – 22,271.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,956.2 | 23 / 23 | 2,092.2 – 4,056.0 |
Damage takenFinal match statistic reported by the match source. | 122,606.8 | 23 / 23 | 74,265.0 – 173,432.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,006.0 | 23 / 23 | 66,959.0 – 206,513.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,309.6 | 23 / 23 | 39,040.0 – 88,960.0 |
Gold spentFinal match statistic reported by the match source. | 58,394.2 | 23 / 23 | 35,818.0 – 82,095.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,871.9 | 23 / 23 | 1,602.8 – 2,298.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 23 / 23 | 87.1% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,151.9 | 23 / 23 | 765.0 – 1,488.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 23 / 23 | 32.1 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 33.7 | 23 / 23 | 1.0 – 123.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.2 | 20 / 23 | -90.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -714.7 | 23 / 23 | -5,488.0 – +6,766.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,446.6 | 20 / 23 | -7,247.0 – +2,807.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 318.4 | 23 / 23 | 200.0 – 466.0 |
Vision score / minFinal match statistic reported by the match source. | 9.49 | 23 / 23 | 7.71 – 11.17 |
Wards placedFinal match statistic reported by the match source. | 113.7 | 23 / 23 | 77.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 53.1 | 23 / 23 | 31.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 23 / 23 | 18.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 23 / 23 | 1.22 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,057.0 | 23 / 23 | 3,228.9 – 60,421.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,094.6 | 23 / 23 | 1,697.4 – 32,255.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 23 / 23 | 15.4 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 23 / 23 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:08 | 23 / 23 | 23:20 – 43:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.8% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 34.8% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.4% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable