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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.9 | 16 / 16 | 3.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 13.5 | 16 / 16 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 28.2 | 16 / 16 | 6.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.97 | 16 / 16 | 0.39 – 29.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.6% | 16 / 16 | 48.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.1 | 16 / 16 | 9.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 16 / 16 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 75,954.0 | 16 / 16 | 43,307.0 – 102,131.0 |
Physical damageFinal match statistic reported by the match source. | 36,922.5 | 16 / 16 | 18,960.0 – 67,303.0 |
Magic damageFinal match statistic reported by the match source. | 35,514.3 | 16 / 16 | 13,600.0 – 59,949.0 |
True damageFinal match statistic reported by the match source. | 3,512.8 | 16 / 16 | 490.0 – 11,310.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,370.9 | 16 / 16 | 1,573.4 – 3,039.6 |
Damage takenFinal match statistic reported by the match source. | 104,773.4 | 16 / 16 | 58,631.0 – 150,195.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,825.0 | 16 / 16 | 60,216.0 – 147,636.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,093.3 | 16 / 16 | 41,138.0 – 78,924.0 |
Gold spentFinal match statistic reported by the match source. | 57,738.7 | 16 / 16 | 39,265.0 – 69,825.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,940.2 | 16 / 16 | 1,631.4 – 2,348.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 16 / 16 | 85.5% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,188.8 | 16 / 16 | 895.0 – 1,421.0 |
CS / minFinal match statistic reported by the match source. | 37.0 | 16 / 16 | 33.5 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 29.4 | 16 / 16 | 5.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.5 | 10 / 16 | -36.0 – +77.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -233.4 | 16 / 16 | -3,482.0 – +6,959.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -178.4 | 10 / 16 | -2,534.0 – +4,377.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 326.9 | 16 / 16 | 218.0 – 445.0 |
Vision score / minFinal match statistic reported by the match source. | 10.11 | 16 / 16 | 8.65 – 12.23 |
Wards placedFinal match statistic reported by the match source. | 121.1 | 16 / 16 | 89.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 55.6 | 16 / 16 | 34.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 36.9 | 16 / 16 | 24.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.22 | 16 / 16 | 0.90 – 1.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,761.0 | 16 / 16 | 4,253.7 – 29,315.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,599.5 | 16 / 16 | 1,920.1 – 28,687.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 16 / 16 | 17.1 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 16 / 16 | 12.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:10 | 16 / 16 | 24:51 – 38:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 16 / 16 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable