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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.1 | 9 / 9 | 4.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 9 / 9 | 12.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 21.0 | 9 / 9 | 7.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.61 | 9 / 9 | 0.50 – 6.29 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.4% | 9 / 9 | 35.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.1 | 9 / 9 | 12.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 9 / 9 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 9 / 9 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.6% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 64,018.3 | 9 / 9 | 47,839.0 – 97,267.0 |
Physical damageFinal match statistic reported by the match source. | 26,615.9 | 9 / 9 | 19,796.0 – 37,343.0 |
Magic damageFinal match statistic reported by the match source. | 34,707.9 | 9 / 9 | 25,913.0 – 53,456.0 |
True damageFinal match statistic reported by the match source. | 2,690.3 | 9 / 9 | 277.0 – 6,465.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,333.5 | 9 / 9 | 1,892.1 – 3,185.6 |
Damage takenFinal match statistic reported by the match source. | 100,759.1 | 9 / 9 | 86,285.0 – 120,043.0 |
Damage mitigatedFinal match statistic reported by the match source. | 91,181.1 | 9 / 9 | 61,248.0 – 125,710.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 48,032.7 | 9 / 9 | 39,112.0 – 64,682.0 |
Gold spentFinal match statistic reported by the match source. | 45,025.3 | 9 / 9 | 36,910.0 – 57,088.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,752.1 | 9 / 9 | 1,590.2 – 2,118.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 9 / 9 | 86.0% – 98.0% |
Total CSFinal match statistic reported by the match source. | 834.9 | 9 / 9 | 701.0 – 992.0 |
CS / minFinal match statistic reported by the match source. | 30.7 | 9 / 9 | 29.1 – 33.5 |
Turret plates takenFinal match statistic reported by the match source. | 20.3 | 9 / 9 | 0.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -87.4 | 5 / 9 | -128.0 – -44.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,843.4 | 9 / 9 | -8,189.0 – -1,625.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,715.2 | 5 / 9 | -6,028.0 – -1,400.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 177.0 | 9 / 9 | 131.0 – 223.0 |
Vision score / minFinal match statistic reported by the match source. | 6.44 | 9 / 9 | 5.49 – 7.27 |
Wards placedFinal match statistic reported by the match source. | 66.6 | 9 / 9 | 51.0 – 89.0 |
Wards clearedFinal match statistic reported by the match source. | 27.0 | 9 / 9 | 14.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 13.3 | 9 / 9 | 8.0 – 20.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 9 / 9 | 1.07 – 1.50 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,038.0 | 9 / 9 | 3,170.8 – 9,606.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,401.6 | 9 / 9 | 1,353.1 – 4,993.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 9 / 9 | 15.3 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.7 | 9 / 9 | 12.4 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 27:13 | 9 / 9 | 23:51 – 31:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 9 / 9 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 9 / 9 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 9 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 9 / 9 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable