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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.7 | 7 / 7 | 4.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.0 | 7 / 7 | 12.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 23.7 | 7 / 7 | 7.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.02 | 7 / 7 | 0.63 – 6.29 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.8% | 7 / 7 | 35.0% – 72.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 36.4 | 7 / 7 | 12.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 7 / 7 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 71.4% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 67,665.9 | 7 / 7 | 47,851.0 – 97,267.0 |
Physical damageFinal match statistic reported by the match source. | 28,051.6 | 7 / 7 | 19,796.0 – 37,343.0 |
Magic damageFinal match statistic reported by the match source. | 36,532.3 | 7 / 7 | 25,913.0 – 53,456.0 |
True damageFinal match statistic reported by the match source. | 3,077.6 | 7 / 7 | 277.0 – 6,465.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,418.3 | 7 / 7 | 1,908.9 – 3,185.6 |
Damage takenFinal match statistic reported by the match source. | 101,997.7 | 7 / 7 | 86,285.0 – 120,043.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,415.9 | 7 / 7 | 71,866.0 – 125,710.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,262.9 | 7 / 7 | 39,112.0 – 64,682.0 |
Gold spentFinal match statistic reported by the match source. | 46,804.9 | 7 / 7 | 36,910.0 – 57,088.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,796.1 | 7 / 7 | 1,605.1 – 2,118.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 7 / 7 | 86.0% – 98.0% |
Total CSFinal match statistic reported by the match source. | 861.4 | 7 / 7 | 701.0 – 992.0 |
CS / minFinal match statistic reported by the match source. | 31.0 | 7 / 7 | 29.1 – 33.5 |
Turret plates takenFinal match statistic reported by the match source. | 24.3 | 7 / 7 | 0.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -77.3 | 4 / 7 | -116.0 – -44.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,307.0 | 7 / 7 | -6,785.0 – -1,625.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,137.0 | 4 / 7 | -4,289.0 – -1,400.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 185.6 | 7 / 7 | 131.0 – 223.0 |
Vision score / minFinal match statistic reported by the match source. | 6.61 | 7 / 7 | 5.49 – 7.27 |
Wards placedFinal match statistic reported by the match source. | 70.4 | 7 / 7 | 55.0 – 89.0 |
Wards clearedFinal match statistic reported by the match source. | 28.1 | 7 / 7 | 14.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 12.4 | 7 / 7 | 8.0 – 20.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 7 / 7 | 1.07 – 1.50 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,666.5 | 7 / 7 | 3,610.3 – 9,606.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,792.4 | 7 / 7 | 1,629.7 – 4,993.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 7 / 7 | 15.3 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 7 / 7 | 12.4 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 27:48 | 7 / 7 | 23:51 – 31:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 7 / 7 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 1 / 7 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 7 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 7 / 7 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable