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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 5.5 | 2 / 2 | 5.0 – 6.0 |
DeathsFinal match statistic reported by the match source. | 27.0 | 2 / 2 | 24.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 11.5 | 2 / 2 | 9.0 – 14.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.63 | 2 / 2 | 0.50 – 0.79 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.0% | 2 / 2 | 50.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 17.0 | 2 / 2 | 15.0 – 19.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 2 / 2 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 51,252.0 | 2 / 2 | 47,839.0 – 54,665.0 |
Physical damageFinal match statistic reported by the match source. | 21,591.0 | 2 / 2 | 21,357.0 – 21,825.0 |
Magic damageFinal match statistic reported by the match source. | 28,322.5 | 2 / 2 | 25,981.0 – 30,664.0 |
True damageFinal match statistic reported by the match source. | 1,335.0 | 2 / 2 | 498.0 – 2,172.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,036.5 | 2 / 2 | 1,892.1 – 2,180.8 |
Damage takenFinal match statistic reported by the match source. | 96,424.0 | 2 / 2 | 95,124.0 – 97,724.0 |
Damage mitigatedFinal match statistic reported by the match source. | 65,859.5 | 2 / 2 | 61,248.0 – 70,471.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 40,227.0 | 2 / 2 | 39,860.0 – 40,594.0 |
Gold spentFinal match statistic reported by the match source. | 38,797.0 | 2 / 2 | 37,868.0 – 39,726.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,597.9 | 2 / 2 | 1,590.2 – 1,605.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 2 / 2 | 95.0% – 97.9% |
Total CSFinal match statistic reported by the match source. | 742.0 | 2 / 2 | 733.0 – 751.0 |
CS / minFinal match statistic reported by the match source. | 29.5 | 2 / 2 | 29.2 – 29.7 |
Turret plates takenFinal match statistic reported by the match source. | 6.5 | 2 / 2 | 5.0 – 8.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -128.0 | 1 / 2 | -128.0 – -128.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -6,721.0 | 2 / 2 | -8,189.0 – -5,253.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -6,028.0 | 1 / 2 | -6,028.0 – -6,028.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 147.0 | 2 / 2 | 146.0 – 148.0 |
Vision score / minFinal match statistic reported by the match source. | 5.84 | 2 / 2 | 5.77 – 5.90 |
Wards placedFinal match statistic reported by the match source. | 53.0 | 2 / 2 | 51.0 – 55.0 |
Wards clearedFinal match statistic reported by the match source. | 23.0 | 2 / 2 | 22.0 – 24.0 |
Control wards placedFinal match statistic reported by the match source. | 16.5 | 2 / 2 | 16.0 – 17.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.27 | 2 / 2 | 1.18 – 1.37 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,571.3 | 2 / 2 | 3,170.8 – 4,071.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,489.9 | 2 / 2 | 1,353.1 – 1,660.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 2 / 2 | 18.4 – 18.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 12.9 | 2 / 2 | 12.8 – 13.0 |
Game timeMean known game duration in minutes and seconds. | 25:11 | 2 / 2 | 25:04 – 25:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 2 / 2 | 0.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 2 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 1.0 – 1.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 2 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable