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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
84 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 84 / 84 | 1.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 15.2 | 84 / 84 | 0.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 37.1 | 80 / 84 | 2.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.56 | 80 / 84 | 0.16 – 69.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 80 / 84 | 40.0% – 83.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.7 | 80 / 84 | 3.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 76 / 84 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 80 / 84 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 80 / 84 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 80 / 84 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 80 / 84 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 80 / 84 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.8% | 80 / 84 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,011.5 | 4 / 84 | 39.0 – 1,774.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 381.0 | 4 / 84 | 0.0 – 1,521.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,543.1 | 80 / 84 | 40,916.0 – 205,026.0 |
Physical damageFinal match statistic reported by the match source. | 50,270.6 | 80 / 84 | 17,663.0 – 131,283.0 |
Magic damageFinal match statistic reported by the match source. | 43,145.3 | 80 / 84 | 15,832.0 – 107,169.0 |
True damageFinal match statistic reported by the match source. | 4,123.4 | 80 / 84 | 115.0 – 14,318.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 80 / 84 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,184.3 | 80 / 84 | 1,663.2 – 5,217.7 |
Damage takenFinal match statistic reported by the match source. | 111,374.9 | 80 / 84 | 55,222.0 – 257,601.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,981.9 | 80 / 84 | 0.0 – 292,130.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,273.3 | 80 / 84 | 35,658.0 – 95,506.0 |
Gold spentFinal match statistic reported by the match source. | 53,895.2 | 80 / 84 | 0.0 – 93,988.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 80 / 84 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,029.9 | 80 / 84 | 1,542.6 – 2,488.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.0% | 80 / 84 | 0.0% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,048.1 | 80 / 84 | 654.0 – 1,588.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 80 / 84 | 30.0 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 47.1 | 80 / 84 | 0.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.3 | 66 / 84 | -69.0 – +171.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,210.0 | 83 / 84 | -8,709.0 – +12,466.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +422.0 | 66 / 84 | -5,563.0 – +8,680.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 263.9 | 80 / 84 | 117.0 – 492.0 |
Vision score / minFinal match statistic reported by the match source. | 8.49 | 80 / 84 | 5.80 – 11.76 |
Wards placedFinal match statistic reported by the match source. | 98.7 | 80 / 84 | 52.0 – 168.0 |
Wards clearedFinal match statistic reported by the match source. | 37.4 | 80 / 84 | 9.0 – 94.0 |
Control wards placedFinal match statistic reported by the match source. | 27.2 | 80 / 84 | 9.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 80 / 84 | 1.02 – 2.63 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,177.8 | 79 / 84 | 3,541.3 – 72,416.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,938.9 | 79 / 84 | 1,320.7 – 51,043.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 80 / 84 | 13.0 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 80 / 84 | 11.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:19 | 84 / 84 | 18:28 – 49:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 84 / 84 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 84 / 84 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 84 / 84 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 60 / 84 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 84 / 84 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 59.5% | 84 / 84 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 84 / 84 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 84 / 84 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 84 / 84 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 84 / 84 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 60 / 84 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 84 team-games · 84 known results · Coverage varies by metric · — unavailable