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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 22 / 22 | 3.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 15.2 | 22 / 22 | 1.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 32.5 | 22 / 22 | 6.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.17 | 22 / 22 | 0.52 – 69.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 22 / 22 | 44.0% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.1 | 22 / 22 | 10.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 19 / 22 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 22 / 22 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 757.3 | 3 / 22 | 39.0 – 1,655.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 508.0 | 3 / 22 | 0.0 – 1,521.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,693.8 | 22 / 22 | 47,290.0 – 204,361.0 |
Physical damageFinal match statistic reported by the match source. | 46,134.3 | 22 / 22 | 22,213.0 – 131,283.0 |
Magic damageFinal match statistic reported by the match source. | 33,375.8 | 22 / 22 | 15,832.0 – 77,564.0 |
True damageFinal match statistic reported by the match source. | 4,180.9 | 22 / 22 | 303.0 – 11,430.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,914.3 | 22 / 22 | 1,785.1 – 5,094.2 |
Damage takenFinal match statistic reported by the match source. | 97,796.3 | 22 / 22 | 55,222.0 – 177,645.0 |
Damage mitigatedFinal match statistic reported by the match source. | 74,066.0 | 22 / 22 | 0.0 – 236,139.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,306.0 | 22 / 22 | 39,753.0 – 82,802.0 |
Gold spentFinal match statistic reported by the match source. | 42,671.3 | 22 / 22 | 0.0 – 73,045.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,991.6 | 22 / 22 | 1,637.2 – 2,316.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 77.2% | 22 / 22 | 0.0% – 98.3% |
Total CSFinal match statistic reported by the match source. | 972.5 | 22 / 22 | 704.0 – 1,507.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 22 / 22 | 30.5 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 37.3 | 22 / 22 | 0.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.9 | 18 / 22 | -55.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,326.1 | 22 / 22 | -4,277.0 – +8,985.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -307.3 | 18 / 22 | -3,658.0 – +4,899.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 230.1 | 22 / 22 | 134.0 – 420.0 |
Vision score / minFinal match statistic reported by the match source. | 8.09 | 22 / 22 | 5.80 – 10.51 |
Wards placedFinal match statistic reported by the match source. | 91.6 | 22 / 22 | 52.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 31.6 | 22 / 22 | 16.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 25.7 | 22 / 22 | 11.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 22 / 22 | 1.04 – 2.47 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,441.7 | 22 / 22 | 3,606.0 – 72,416.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,642.9 | 22 / 22 | 1,600.0 – 51,043.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 22 / 22 | 15.7 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 22 / 22 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 27:55 | 22 / 22 | 21:25 – 43:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 22 / 22 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable