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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 7 / 7 | 1.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 20.6 | 7 / 7 | 15.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 31.0 | 7 / 7 | 2.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.15 | 7 / 7 | 0.16 – 4.93 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.0% | 7 / 7 | 40.0% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.1 | 7 / 7 | 3.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 6 / 7 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 7 / 7 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,774.0 | 1 / 7 | 1,774.0 – 1,774.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 7 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,351.1 | 7 / 7 | 44,073.0 – 164,805.0 |
Physical damageFinal match statistic reported by the match source. | 43,480.4 | 7 / 7 | 17,731.0 – 63,678.0 |
Magic damageFinal match statistic reported by the match source. | 40,757.9 | 7 / 7 | 17,257.0 – 99,948.0 |
True damageFinal match statistic reported by the match source. | 3,108.6 | 7 / 7 | 377.0 – 7,627.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,600.5 | 7 / 7 | 1,663.2 – 3,879.3 |
Damage takenFinal match statistic reported by the match source. | 117,814.1 | 7 / 7 | 75,732.0 – 151,559.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,678.4 | 7 / 7 | 48,666.0 – 161,436.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,224.6 | 7 / 7 | 35,738.0 – 80,813.0 |
Gold spentFinal match statistic reported by the match source. | 54,771.7 | 7 / 7 | 34,678.0 – 74,748.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,824.8 | 7 / 7 | 1,542.6 – 2,074.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 7 / 7 | 72.9% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,071.6 | 7 / 7 | 720.0 – 1,369.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 7 / 7 | 30.0 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 29.6 | 7 / 7 | 8.0 – 59.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -41.6 | 7 / 7 | -69.0 – -26.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,403.4 | 7 / 7 | -4,837.0 – -299.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,179.1 | 7 / 7 | -3,669.0 – -157.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 292.1 | 7 / 7 | 176.0 – 415.0 |
Vision score / minFinal match statistic reported by the match source. | 8.79 | 7 / 7 | 7.38 – 9.94 |
Wards placedFinal match statistic reported by the match source. | 108.6 | 7 / 7 | 71.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 46.9 | 7 / 7 | 24.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 33.7 | 7 / 7 | 16.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 7 / 7 | 1.02 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,727.1 | 7 / 7 | 3,950.8 – 10,103.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,927.6 | 7 / 7 | 1,383.0 – 5,387.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 7 / 7 | 16.0 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 7 / 7 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:31 | 7 / 7 | 23:10 – 42:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.4 | 7 / 7 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable