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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.5 | 22 / 22 | 3.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 12.0 | 22 / 22 | 0.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 42.0 | 18 / 22 | 4.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.05 | 18 / 22 | 0.39 – 50.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 18 / 22 | 46.7% – 83.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.7 | 18 / 22 | 7.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 18 / 22 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 18 / 22 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 18 / 22 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 18 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 18 / 22 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 77.8% | 18 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.6% | 18 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 108,862.8 | 18 / 22 | 53,582.0 – 205,026.0 |
Physical damageFinal match statistic reported by the match source. | 58,180.9 | 18 / 22 | 18,407.0 – 105,557.0 |
Magic damageFinal match statistic reported by the match source. | 47,094.1 | 18 / 22 | 21,863.0 – 107,169.0 |
True damageFinal match statistic reported by the match source. | 3,583.8 | 18 / 22 | 115.0 – 8,183.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,493.7 | 18 / 22 | 1,905.3 – 4,867.3 |
Damage takenFinal match statistic reported by the match source. | 117,726.3 | 18 / 22 | 74,083.0 – 257,601.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,007.6 | 18 / 22 | 53,644.0 – 292,130.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,246.8 | 18 / 22 | 38,075.0 – 95,506.0 |
Gold spentFinal match statistic reported by the match source. | 58,752.4 | 18 / 22 | 36,545.0 – 93,988.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,081.2 | 18 / 22 | 1,581.0 – 2,476.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 18 / 22 | 83.8% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,072.9 | 18 / 22 | 748.0 – 1,525.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 18 / 22 | 30.7 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 64.8 | 18 / 22 | 6.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.3 | 16 / 22 | -68.0 – +123.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,848.4 | 21 / 22 | -3,945.0 – +7,886.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,233.3 | 16 / 22 | -3,711.0 – +6,346.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.7 | 18 / 22 | 133.0 – 422.0 |
Vision score / minFinal match statistic reported by the match source. | 8.23 | 18 / 22 | 6.44 – 9.82 |
Wards placedFinal match statistic reported by the match source. | 97.7 | 18 / 22 | 52.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 36.2 | 18 / 22 | 11.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 28.5 | 18 / 22 | 11.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.69 | 18 / 22 | 1.13 – 2.27 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,295.4 | 17 / 22 | 4,781.9 – 20,060.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,015.5 | 17 / 22 | 2,115.3 – 14,891.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 18 / 22 | 14.4 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 18 / 22 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:54 | 22 / 22 | 20:39 – 49:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 22 / 22 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 13 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 22 / 22 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 77.3% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable