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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 10 / 10 | 4.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 20.9 | 10 / 10 | 7.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 30.4 | 10 / 10 | 8.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.14 | 10 / 10 | 0.44 – 7.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 10 / 10 | 57.2% – 69.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.7 | 10 / 10 | 12.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 10 / 10 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 10 / 10 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 10 / 10 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,476.6 | 10 / 10 | 40,916.0 – 185,837.0 |
Physical damageFinal match statistic reported by the match source. | 49,307.2 | 10 / 10 | 17,663.0 – 98,068.0 |
Magic damageFinal match statistic reported by the match source. | 46,270.1 | 10 / 10 | 22,895.0 – 86,105.0 |
True damageFinal match statistic reported by the match source. | 3,895.0 | 10 / 10 | 353.0 – 7,260.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,116.2 | 10 / 10 | 1,999.2 – 5,217.7 |
Damage takenFinal match statistic reported by the match source. | 122,618.3 | 10 / 10 | 90,567.0 – 164,009.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,895.1 | 10 / 10 | 74,757.0 – 202,405.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,239.1 | 10 / 10 | 35,658.0 – 75,463.0 |
Gold spentFinal match statistic reported by the match source. | 56,008.5 | 10 / 10 | 33,735.0 – 69,305.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,896.5 | 10 / 10 | 1,729.1 – 2,259.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.5% | 10 / 10 | 88.8% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,040.5 | 10 / 10 | 654.0 – 1,292.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 10 / 10 | 31.1 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 31.4 | 10 / 10 | 6.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.4 | 8 / 10 | -60.0 – +108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -686.0 | 10 / 10 | -8,709.0 – +8,963.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -693.1 | 8 / 10 | -5,563.0 – +5,424.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 262.3 | 10 / 10 | 129.0 – 370.0 |
Vision score / minFinal match statistic reported by the match source. | 8.23 | 10 / 10 | 6.30 – 10.18 |
Wards placedFinal match statistic reported by the match source. | 96.3 | 10 / 10 | 55.0 – 131.0 |
Wards clearedFinal match statistic reported by the match source. | 35.2 | 10 / 10 | 17.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 23.6 | 10 / 10 | 9.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.68 | 10 / 10 | 1.15 – 2.63 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,866.9 | 10 / 10 | 3,816.6 – 13,762.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,834.4 | 10 / 10 | 1,320.7 – 8,650.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 10 / 10 | 15.2 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 10 / 10 | 11.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:14 | 10 / 10 | 20:28 – 38:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 10 / 10 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable