Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.8 | 23 / 23 | 7.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 23 / 23 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 42.4 | 23 / 23 | 10.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.48 | 23 / 23 | 0.53 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 23 / 23 | 41.4% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.2 | 23 / 23 | 17.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 23 / 23 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.7 | 23 / 23 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 78.3% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.9% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,192.7 | 23 / 23 | 68,001.0 – 164,910.0 |
Physical damageFinal match statistic reported by the match source. | 50,521.9 | 23 / 23 | 26,378.0 – 84,711.0 |
Magic damageFinal match statistic reported by the match source. | 48,767.9 | 23 / 23 | 26,381.0 – 99,564.0 |
True damageFinal match statistic reported by the match source. | 4,898.7 | 23 / 23 | 464.0 – 14,318.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,407.9 | 23 / 23 | 2,302.0 – 4,559.9 |
Damage takenFinal match statistic reported by the match source. | 112,544.1 | 23 / 23 | 56,209.0 – 180,998.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,663.7 | 23 / 23 | 39,196.0 – 196,849.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,857.7 | 23 / 23 | 43,135.0 – 92,609.0 |
Gold spentFinal match statistic reported by the match source. | 59,644.2 | 23 / 23 | 39,326.0 – 83,718.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,146.9 | 23 / 23 | 1,712.8 – 2,488.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 23 / 23 | 86.2% – 96.2% |
Total CSFinal match statistic reported by the match source. | 1,097.0 | 23 / 23 | 709.0 – 1,588.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 23 / 23 | 31.3 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 54.7 | 23 / 23 | 11.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +55.8 | 17 / 23 | -3.0 – +171.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,440.2 | 23 / 23 | -2,385.0 – +12,466.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,026.5 | 17 / 23 | -2,235.0 – +8,680.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.9 | 23 / 23 | 117.0 – 492.0 |
Vision score / minFinal match statistic reported by the match source. | 9.11 | 23 / 23 | 6.34 – 11.76 |
Wards placedFinal match statistic reported by the match source. | 104.2 | 23 / 23 | 59.0 – 168.0 |
Wards clearedFinal match statistic reported by the match source. | 42.0 | 23 / 23 | 9.0 – 94.0 |
Control wards placedFinal match statistic reported by the match source. | 27.3 | 23 / 23 | 13.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 23 / 23 | 1.15 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,989.2 | 23 / 23 | 3,541.3 – 21,762.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,675.1 | 23 / 23 | 1,348.0 – 15,208.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 23 / 23 | 13.0 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 23 / 23 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:00 | 23 / 23 | 18:28 – 44:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 23 / 23 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.3 | 23 / 23 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 78.3% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.6% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.5% | 17 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable