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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
41 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.2 | 41 / 41 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 41 / 41 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 30.5 | 39 / 41 | 2.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.67 | 39 / 41 | 0.22 – 24.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 39 / 41 | 40.0% – 75.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.6 | 39 / 41 | 4.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 39 / 41 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 39 / 41 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 39 / 41 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 39 / 41 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 41 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.6% | 39 / 41 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 39 / 41 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 41 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 499.0 | 1 / 41 | 499.0 – 499.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,724.3 | 39 / 41 | 36,037.0 – 172,694.0 |
Physical damageFinal match statistic reported by the match source. | 43,997.2 | 39 / 41 | 16,929.0 – 77,689.0 |
Magic damageFinal match statistic reported by the match source. | 41,615.8 | 39 / 41 | 17,198.0 – 101,243.0 |
True damageFinal match statistic reported by the match source. | 5,107.3 | 39 / 41 | 351.0 – 16,716.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 41 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,752.5 | 39 / 41 | 1,354.8 – 4,234.7 |
Damage takenFinal match statistic reported by the match source. | 119,383.4 | 39 / 41 | 66,726.0 – 189,358.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,039.8 | 39 / 41 | 42,916.0 – 230,322.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,078.9 | 39 / 41 | 43,435.0 – 93,400.0 |
Gold spentFinal match statistic reported by the match source. | 58,517.2 | 39 / 41 | 41,540.0 – 87,238.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 41 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,942.1 | 39 / 41 | 1,645.5 – 2,399.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 39 / 41 | 85.9% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,149.5 | 39 / 41 | 785.0 – 1,639.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 39 / 41 | 30.2 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 38.8 | 39 / 41 | 3.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.4 | 36 / 41 | -74.0 – +129.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -496.6 | 41 / 41 | -5,536.0 – +6,835.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -569.4 | 36 / 41 | -4,348.0 – +3,755.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 291.6 | 39 / 41 | 168.0 – 524.0 |
Vision score / minFinal match statistic reported by the match source. | 8.83 | 39 / 41 | 6.73 – 11.29 |
Wards placedFinal match statistic reported by the match source. | 114.7 | 39 / 41 | 67.0 – 200.0 |
Wards clearedFinal match statistic reported by the match source. | 40.0 | 39 / 41 | 16.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 33.3 | 39 / 41 | 12.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 39 / 41 | 0.82 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,141.0 | 39 / 41 | 3,725.0 – 48,341.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,773.1 | 39 / 41 | 1,581.0 – 26,786.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 39 / 41 | 14.1 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 39 / 41 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:38 | 41 / 41 | 22:40 – 47:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 41 / 41 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 41 / 41 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 41 / 41 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 21 / 41 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 41 / 41 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.5% | 41 / 41 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.6% | 41 / 41 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 41 / 41 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 39.0% | 41 / 41 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.5% | 41 / 41 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 21 / 41 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 41 team-games · 41 known results · Coverage varies by metric · — unavailable