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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 13 / 13 | 7.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 13 / 13 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 33.5 | 13 / 13 | 14.0 – 49.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.64 | 13 / 13 | 0.95 – 11.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.7% | 13 / 13 | 58.6% – 75.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.5 | 13 / 13 | 21.0 – 70.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 13 / 13 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,250.3 | 13 / 13 | 54,105.0 – 172,694.0 |
Physical damageFinal match statistic reported by the match source. | 43,590.8 | 13 / 13 | 23,564.0 – 67,564.0 |
Magic damageFinal match statistic reported by the match source. | 49,144.7 | 13 / 13 | 20,965.0 – 101,243.0 |
True damageFinal match statistic reported by the match source. | 5,510.9 | 13 / 13 | 1,488.0 – 16,716.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,854.4 | 13 / 13 | 1,980.7 – 4,003.7 |
Damage takenFinal match statistic reported by the match source. | 128,626.3 | 13 / 13 | 89,401.0 – 189,358.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,770.7 | 13 / 13 | 67,976.0 – 230,322.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,694.7 | 13 / 13 | 44,085.0 – 89,589.0 |
Gold spentFinal match statistic reported by the match source. | 60,036.4 | 13 / 13 | 42,820.0 – 85,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,897.8 | 13 / 13 | 1,723.5 – 2,136.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 13 / 13 | 89.7% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,154.2 | 13 / 13 | 785.0 – 1,639.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 13 / 13 | 30.2 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 34.6 | 13 / 13 | 3.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.0 | 12 / 13 | -68.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,061.7 | 13 / 13 | -5,536.0 – +1,935.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,196.3 | 12 / 13 | -3,289.0 – +1,275.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 298.2 | 13 / 13 | 170.0 – 425.0 |
Vision score / minFinal match statistic reported by the match source. | 8.77 | 13 / 13 | 6.73 – 10.11 |
Wards placedFinal match statistic reported by the match source. | 117.4 | 13 / 13 | 76.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 40.2 | 13 / 13 | 19.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 33.7 | 13 / 13 | 12.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 13 / 13 | 1.10 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,996.4 | 13 / 13 | 3,725.0 – 23,223.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,464.6 | 13 / 13 | 1,581.0 – 14,559.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 13 / 13 | 16.6 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 13 / 13 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:20 | 13 / 13 | 25:16 – 44:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 13 / 13 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 13 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable