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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 19 / 19 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 19 / 19 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 30.4 | 17 / 19 | 8.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.00 | 17 / 19 | 0.67 – 21.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.2% | 17 / 19 | 45.7% – 72.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.0 | 17 / 19 | 12.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 17 / 19 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 17 / 19 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 19 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.3% | 17 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.4% | 17 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,201.1 | 17 / 19 | 63,059.0 – 149,153.0 |
Physical damageFinal match statistic reported by the match source. | 46,180.4 | 17 / 19 | 21,753.0 – 75,673.0 |
Magic damageFinal match statistic reported by the match source. | 40,862.5 | 17 / 19 | 21,189.0 – 67,417.0 |
True damageFinal match statistic reported by the match source. | 6,153.8 | 17 / 19 | 655.0 – 14,876.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,803.5 | 17 / 19 | 1,785.5 – 3,494.1 |
Damage takenFinal match statistic reported by the match source. | 116,801.5 | 17 / 19 | 66,726.0 – 161,626.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,954.6 | 17 / 19 | 64,880.0 – 163,919.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,520.1 | 17 / 19 | 52,325.0 – 93,400.0 |
Gold spentFinal match statistic reported by the match source. | 60,888.5 | 17 / 19 | 47,903.0 – 87,238.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,014.7 | 17 / 19 | 1,759.8 – 2,399.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 17 / 19 | 85.9% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,202.1 | 17 / 19 | 875.0 – 1,637.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 17 / 19 | 33.7 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 49.6 | 17 / 19 | 10.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.9 | 15 / 19 | -61.0 – +129.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +533.5 | 19 / 19 | -3,462.0 – +6,835.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +130.3 | 15 / 19 | -3,826.0 – +3,755.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 313.4 | 17 / 19 | 178.0 – 524.0 |
Vision score / minFinal match statistic reported by the match source. | 9.30 | 17 / 19 | 7.04 – 11.29 |
Wards placedFinal match statistic reported by the match source. | 123.9 | 17 / 19 | 77.0 – 200.0 |
Wards clearedFinal match statistic reported by the match source. | 44.5 | 17 / 19 | 16.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 35.9 | 17 / 19 | 19.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 17 / 19 | 1.01 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,786.8 | 17 / 19 | 4,577.1 – 32,876.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,434.7 | 17 / 19 | 2,180.2 – 21,936.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 17 / 19 | 15.4 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 17 / 19 | 14.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:31 | 19 / 19 | 22:40 – 47:34 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 19 / 19 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 19 / 19 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 31.6% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable