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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
62 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.9 | 62 / 62 | 1.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 62 / 62 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 27.0 | 62 / 62 | 1.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.62 | 62 / 62 | 0.12 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 62 / 62 | 40.0% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.8 | 62 / 62 | 2.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 61 / 62 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 62 / 62 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 62 / 62 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 62 / 62 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 62 / 62 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.8% | 62 / 62 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.1% | 62 / 62 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 62 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,771.0 | 1 / 62 | 1,771.0 – 1,771.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,792.1 | 62 / 62 | 36,268.0 – 178,246.0 |
Physical damageFinal match statistic reported by the match source. | 43,134.3 | 62 / 62 | 19,734.0 – 98,178.0 |
Magic damageFinal match statistic reported by the match source. | 34,634.9 | 62 / 62 | 14,263.0 – 88,460.0 |
True damageFinal match statistic reported by the match source. | 4,018.7 | 62 / 62 | 304.0 – 11,002.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 62 / 62 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,501.8 | 62 / 62 | 1,318.0 – 4,023.6 |
Damage takenFinal match statistic reported by the match source. | 118,388.9 | 62 / 62 | 71,836.0 – 192,267.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,631.0 | 62 / 62 | 42,339.0 – 248,069.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,774.5 | 62 / 62 | 36,093.0 – 88,898.0 |
Gold spentFinal match statistic reported by the match source. | 55,655.7 | 62 / 62 | 34,615.0 – 84,171.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 62 / 62 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,862.9 | 62 / 62 | 1,532.6 – 2,199.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 62 / 62 | 69.8% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,136.0 | 62 / 62 | 798.0 – 1,548.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 62 / 62 | 31.3 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 34.5 | 62 / 62 | 1.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.7 | 50 / 62 | -90.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -882.0 | 62 / 62 | -6,959.0 – +4,186.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -82.5 | 50 / 62 | -4,587.0 – +4,723.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.2 | 62 / 62 | 199.0 – 533.0 |
Vision score / minFinal match statistic reported by the match source. | 10.22 | 62 / 62 | 7.72 – 13.23 |
Wards placedFinal match statistic reported by the match source. | 128.9 | 62 / 62 | 85.0 – 218.0 |
Wards clearedFinal match statistic reported by the match source. | 49.1 | 62 / 62 | 24.0 – 87.0 |
Control wards placedFinal match statistic reported by the match source. | 40.8 | 62 / 62 | 15.0 – 82.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 62 / 62 | 0.76 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,987.1 | 62 / 62 | 3,781.7 – 29,137.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,032.7 | 62 / 62 | 1,770.6 – 18,619.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 62 / 62 | 16.1 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 62 / 62 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:02 | 62 / 62 | 23:33 – 44:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 62 / 62 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 62 / 62 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 62 / 62 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 43 / 62 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 62 / 62 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.8% | 62 / 62 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.5% | 62 / 62 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 62 / 62 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 62 / 62 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 62 / 62 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.4% | 43 / 62 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 62 team-games · 62 known results · Coverage varies by metric · — unavailable