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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.5 | 16 / 16 | 3.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 16 / 16 | 5.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 18.9 | 16 / 16 | 4.0 – 46.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.00 | 16 / 16 | 0.39 – 12.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.1% | 16 / 16 | 46.7% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 27.4 | 16 / 16 | 7.0 – 61.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 16 / 16 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 61,472.6 | 16 / 16 | 36,268.0 – 100,449.0 |
Physical damageFinal match statistic reported by the match source. | 32,995.2 | 16 / 16 | 19,734.0 – 62,282.0 |
Magic damageFinal match statistic reported by the match source. | 24,616.4 | 16 / 16 | 14,302.0 – 42,533.0 |
True damageFinal match statistic reported by the match source. | 3,857.1 | 16 / 16 | 340.0 – 9,017.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,050.1 | 16 / 16 | 1,318.0 – 3,231.6 |
Damage takenFinal match statistic reported by the match source. | 100,281.2 | 16 / 16 | 71,836.0 – 131,573.0 |
Damage mitigatedFinal match statistic reported by the match source. | 92,866.6 | 16 / 16 | 57,944.0 – 123,740.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,697.0 | 16 / 16 | 39,698.0 – 66,697.0 |
Gold spentFinal match statistic reported by the match source. | 50,660.4 | 16 / 16 | 37,441.0 – 61,333.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,794.2 | 16 / 16 | 1,594.4 – 2,138.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 16 / 16 | 85.1% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,084.6 | 16 / 16 | 808.0 – 1,264.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 16 / 16 | 33.1 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 26.1 | 16 / 16 | 7.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.3 | 16 / 16 | -54.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -748.8 | 16 / 16 | -6,521.0 – +3,127.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -140.8 | 16 / 16 | -3,635.0 – +4,623.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 300.3 | 16 / 16 | 199.0 – 381.0 |
Vision score / minFinal match statistic reported by the match source. | 10.01 | 16 / 16 | 8.36 – 11.73 |
Wards placedFinal match statistic reported by the match source. | 121.8 | 16 / 16 | 86.0 – 152.0 |
Wards clearedFinal match statistic reported by the match source. | 42.1 | 16 / 16 | 24.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 37.8 | 16 / 16 | 23.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.14 | 16 / 16 | 0.76 – 1.55 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,293.2 | 16 / 16 | 3,781.7 – 21,710.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,905.2 | 16 / 16 | 1,804.5 – 12,221.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.2 | 16 / 16 | 16.8 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 16 / 16 | 12.2 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 29:54 | 16 / 16 | 23:49 – 33:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 16 / 16 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 11 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable