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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.0 | 30 / 30 | 1.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 30 / 30 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 29.7 | 30 / 30 | 1.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.11 | 30 / 30 | 0.12 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.7% | 30 / 30 | 40.0% – 77.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.7 | 30 / 30 | 2.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 29 / 30 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 30 / 30 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 30 / 30 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 30 / 30 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 30 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,771.0 | 1 / 30 | 1,771.0 – 1,771.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,620.3 | 30 / 30 | 37,680.0 – 178,246.0 |
Physical damageFinal match statistic reported by the match source. | 46,507.6 | 30 / 30 | 19,992.0 – 85,072.0 |
Magic damageFinal match statistic reported by the match source. | 36,361.5 | 30 / 30 | 14,263.0 – 88,460.0 |
True damageFinal match statistic reported by the match source. | 3,746.9 | 30 / 30 | 304.0 – 10,150.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,654.3 | 30 / 30 | 1,600.0 – 4,023.6 |
Damage takenFinal match statistic reported by the match source. | 120,349.4 | 30 / 30 | 76,092.0 – 192,267.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,587.6 | 30 / 30 | 42,339.0 – 248,069.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,473.9 | 30 / 30 | 36,093.0 – 88,898.0 |
Gold spentFinal match statistic reported by the match source. | 55,700.1 | 30 / 30 | 34,615.0 – 84,171.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,886.8 | 30 / 30 | 1,532.6 – 2,199.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 30 / 30 | 69.8% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,125.1 | 30 / 30 | 798.0 – 1,548.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 30 / 30 | 31.3 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 39.6 | 30 / 30 | 1.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -17.6 | 24 / 30 | -90.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -873.6 | 30 / 30 | -6,836.0 – +3,540.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -177.3 | 24 / 30 | -4,587.0 – +4,723.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 325.6 | 30 / 30 | 206.0 – 522.0 |
Vision score / minFinal match statistic reported by the match source. | 10.08 | 30 / 30 | 7.72 – 12.11 |
Wards placedFinal match statistic reported by the match source. | 127.4 | 30 / 30 | 85.0 – 189.0 |
Wards clearedFinal match statistic reported by the match source. | 48.1 | 30 / 30 | 24.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 41.3 | 30 / 30 | 15.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 30 / 30 | 1.00 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,763.3 | 30 / 30 | 4,375.5 – 29,137.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,403.4 | 30 / 30 | 1,770.6 – 18,619.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 30 / 30 | 16.2 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 30 / 30 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:59 | 30 / 30 | 23:33 – 44:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 21 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 30 / 30 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.3% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.2% | 21 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable