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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.6 | 9 / 9 | 3.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 9 / 9 | 5.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 26.3 | 9 / 9 | 7.0 – 49.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.92 | 9 / 9 | 0.50 – 12.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 9 / 9 | 52.0% – 71.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.9 | 9 / 9 | 10.0 – 68.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 9 / 9 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.6 | 9 / 9 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 11.1% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,219.7 | 9 / 9 | 48,794.0 – 125,721.0 |
Physical damageFinal match statistic reported by the match source. | 39,893.2 | 9 / 9 | 20,335.0 – 66,781.0 |
Magic damageFinal match statistic reported by the match source. | 40,194.7 | 9 / 9 | 14,293.0 – 57,313.0 |
True damageFinal match statistic reported by the match source. | 4,127.8 | 9 / 9 | 1,307.0 – 6,413.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,527.3 | 9 / 9 | 1,790.6 – 3,203.1 |
Damage takenFinal match statistic reported by the match source. | 128,974.7 | 9 / 9 | 91,726.0 – 184,995.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,580.0 | 9 / 9 | 67,528.0 – 167,923.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,235.6 | 9 / 9 | 46,951.0 – 68,891.0 |
Gold spentFinal match statistic reported by the match source. | 57,527.8 | 9 / 9 | 45,023.0 – 65,363.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,867.2 | 9 / 9 | 1,723.0 – 2,183.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 9 / 9 | 87.4% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,167.1 | 9 / 9 | 965.0 – 1,333.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 9 / 9 | 32.4 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 20.8 | 9 / 9 | 4.0 – 51.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -34.6 | 5 / 9 | -77.0 – +9.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,270.0 | 9 / 9 | -6,959.0 – +2,933.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -904.0 | 5 / 9 | -4,377.0 – +1,089.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.1 | 9 / 9 | 252.0 – 417.0 |
Vision score / minFinal match statistic reported by the match source. | 10.11 | 9 / 9 | 9.17 – 11.20 |
Wards placedFinal match statistic reported by the match source. | 124.7 | 9 / 9 | 97.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 53.4 | 9 / 9 | 41.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 34.2 | 9 / 9 | 23.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 9 / 9 | 1.04 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,521.2 | 9 / 9 | 4,082.4 – 21,004.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,096.2 | 9 / 9 | 1,878.0 – 12,506.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 9 / 9 | 17.7 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 9 / 9 | 13.6 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 32:52 | 9 / 9 | 27:15 – 39:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 9 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 9 / 9 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 9 / 9 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable