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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
30 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 30 / 30 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 30 / 30 | 3.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 30 / 30 | 6.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.44 | 30 / 30 | 0.42 – 19.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 30 / 30 | 47.5% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.8 | 30 / 30 | 8.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 29 / 30 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 30 / 30 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 30 / 30 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 30 / 30 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 30 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.3% | 30 / 30 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.7% | 30 / 30 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 221.0 | 1 / 30 | 221.0 – 221.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 428.0 | 1 / 30 | 428.0 – 428.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,317.1 | 30 / 30 | 46,552.0 – 178,695.0 |
Physical damageFinal match statistic reported by the match source. | 48,696.5 | 30 / 30 | 23,607.0 – 98,331.0 |
Magic damageFinal match statistic reported by the match source. | 40,968.4 | 30 / 30 | 21,357.0 – 93,814.0 |
True damageFinal match statistic reported by the match source. | 4,648.1 | 30 / 30 | 922.0 – 15,022.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,774.3 | 30 / 30 | 1,574.5 – 4,863.0 |
Damage takenFinal match statistic reported by the match source. | 130,832.3 | 30 / 30 | 83,915.0 – 219,890.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,388.4 | 30 / 30 | 63,061.0 – 332,205.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,949.8 | 30 / 30 | 45,462.0 – 90,099.0 |
Gold spentFinal match statistic reported by the match source. | 58,653.6 | 30 / 30 | 43,430.0 – 80,293.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 30 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,938.5 | 30 / 30 | 1,631.1 – 2,263.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 30 / 30 | 77.6% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,153.5 | 30 / 30 | 934.0 – 1,566.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 30 / 30 | 29.1 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 41.6 | 30 / 30 | 5.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +14.7 | 25 / 30 | -68.0 – +78.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +677.0 | 30 / 30 | -3,912.0 – +5,604.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +325.3 | 25 / 30 | -3,188.0 – +4,064.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.7 | 30 / 30 | 194.0 – 510.0 |
Vision score / minFinal match statistic reported by the match source. | 8.81 | 30 / 30 | 7.10 – 11.14 |
Wards placedFinal match statistic reported by the match source. | 106.6 | 30 / 30 | 72.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 49.5 | 30 / 30 | 19.0 – 98.0 |
Control wards placedFinal match statistic reported by the match source. | 28.0 | 30 / 30 | 16.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 30 / 30 | 0.93 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,702.8 | 30 / 30 | 4,164.0 – 27,971.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,320.4 | 30 / 30 | 2,066.5 – 17,956.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 30 / 30 | 14.0 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 30 / 30 | 13.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:38 | 30 / 30 | 24:05 – 45:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 30 / 30 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 30 / 30 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 30 / 30 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 30 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 30 / 30 | 1.0 – 15.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.3% | 30 / 30 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 30 / 30 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.7% | 30 / 30 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.3% | 30 / 30 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 30 / 30 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 20 / 30 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 30 team-games · 30 known results · Coverage varies by metric · — unavailable