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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.8 | 4 / 4 | 8.0 – 17.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 4 / 4 | 13.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 25.5 | 4 / 4 | 10.0 – 40.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.33 | 4 / 4 | 1.00 – 4.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.0% | 4 / 4 | 40.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.3 | 4 / 4 | 20.0 – 57.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 3 / 4 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 4 / 4 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 4 / 4 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 170.0 | 1 / 4 | 170.0 – 170.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 458.0 | 1 / 4 | 458.0 – 458.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,772.0 | 4 / 4 | 51,556.0 – 129,924.0 |
Physical damageFinal match statistic reported by the match source. | 43,324.5 | 4 / 4 | 28,211.0 – 66,637.0 |
Magic damageFinal match statistic reported by the match source. | 31,171.5 | 4 / 4 | 18,680.0 – 56,456.0 |
True damageFinal match statistic reported by the match source. | 4,270.8 | 4 / 4 | 2,103.0 – 6,824.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,213.5 | 4 / 4 | 1,470.2 – 3,438.7 |
Damage takenFinal match statistic reported by the match source. | 121,783.3 | 4 / 4 | 111,036.0 – 127,894.0 |
Damage mitigatedFinal match statistic reported by the match source. | 124,073.5 | 4 / 4 | 107,910.0 – 162,408.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,473.0 | 4 / 4 | 60,184.0 – 77,180.0 |
Gold spentFinal match statistic reported by the match source. | 58,698.3 | 4 / 4 | 45,813.0 – 67,205.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,857.8 | 4 / 4 | 1,708.2 – 2,042.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 4 / 4 | 76.1% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,238.8 | 4 / 4 | 1,124.0 – 1,414.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 4 / 4 | 32.1 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 31.5 | 4 / 4 | 20.0 – 53.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -31.3 | 4 / 4 | -84.0 – +16.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -544.8 | 4 / 4 | -2,407.0 – +952.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,401.5 | 4 / 4 | -3,801.0 – -835.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 398.3 | 4 / 4 | 359.0 – 441.0 |
Vision score / minFinal match statistic reported by the match source. | 11.31 | 4 / 4 | 10.19 – 11.83 |
Wards placedFinal match statistic reported by the match source. | 150.3 | 4 / 4 | 140.0 – 166.0 |
Wards clearedFinal match statistic reported by the match source. | 66.5 | 4 / 4 | 58.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 51.3 | 4 / 4 | 44.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.20 | 4 / 4 | 0.83 – 1.68 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,611.5 | 4 / 4 | 6,333.9 – 9,838.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,092.1 | 4 / 4 | 3,100.6 – 5,936.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 4 / 4 | 18.1 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 4 / 4 | 15.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 35:12 | 4 / 4 | 32:42 – 37:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 2.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 4 / 4 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 4 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 4 / 4 | 3.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 4 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable