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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
82 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 82 / 82 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 16.5 | 82 / 82 | 1.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 37.3 | 82 / 82 | 1.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.30 | 82 / 82 | 0.19 – 61.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.6% | 82 / 82 | 30.0% – 79.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.6 | 82 / 82 | 3.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 80 / 82 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 82 / 82 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 82 / 82 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 82 / 82 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 82 / 82 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.7% | 82 / 82 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.3% | 82 / 82 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 339.0 | 7 / 82 | 0.0 – 1,136.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 813.7 | 7 / 82 | 0.0 – 2,057.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,585.1 | 82 / 82 | 35,742.0 – 210,940.0 |
Physical damageFinal match statistic reported by the match source. | 49,627.4 | 82 / 82 | 17,679.0 – 94,146.0 |
Magic damageFinal match statistic reported by the match source. | 45,718.1 | 82 / 82 | 15,991.0 – 122,792.0 |
True damageFinal match statistic reported by the match source. | 4,235.2 | 82 / 82 | 382.0 – 20,342.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 82 / 82 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,024.0 | 82 / 82 | 1,582.7 – 4,502.5 |
Damage takenFinal match statistic reported by the match source. | 126,644.1 | 82 / 82 | 70,158.0 – 223,278.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,750.8 | 82 / 82 | 48,091.0 – 252,430.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,477.0 | 82 / 82 | 37,513.0 – 93,071.0 |
Gold spentFinal match statistic reported by the match source. | 58,032.5 | 82 / 82 | 35,940.0 – 82,055.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 82 / 82 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,948.7 | 82 / 82 | 1,592.9 – 2,332.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 82 / 82 | 71.2% – 101.2% |
Total CSFinal match statistic reported by the match source. | 1,116.6 | 82 / 82 | 786.0 – 1,588.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 82 / 82 | 29.2 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 38.8 | 82 / 82 | 0.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.5 | 66 / 82 | -104.0 – +138.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +68.5 | 82 / 82 | -8,807.0 – +5,243.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +168.4 | 66 / 82 | -7,566.0 – +5,493.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 313.9 | 82 / 82 | 183.0 – 487.0 |
Vision score / minFinal match statistic reported by the match source. | 9.55 | 82 / 82 | 7.73 – 11.42 |
Wards placedFinal match statistic reported by the match source. | 111.6 | 82 / 82 | 61.0 – 204.0 |
Wards clearedFinal match statistic reported by the match source. | 46.6 | 82 / 82 | 22.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 40.3 | 82 / 82 | 20.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 82 / 82 | 0.92 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,664.1 | 82 / 82 | 3,652.7 – 74,857.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,841.4 | 82 / 82 | 1,580.8 – 57,058.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 82 / 82 | 14.7 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 82 / 82 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:38 | 82 / 82 | 22:35 – 46:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 82 / 82 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 82 / 82 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 82 / 82 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 48 / 82 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 82 / 82 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.7% | 82 / 82 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 82 / 82 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 64.6% | 82 / 82 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.8% | 82 / 82 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 82 / 82 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 89.6% | 48 / 82 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 82 team-games · 82 known results · Coverage varies by metric · — unavailable