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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 23 / 23 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 16.5 | 23 / 23 | 1.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 41.5 | 23 / 23 | 12.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.64 | 23 / 23 | 0.86 – 61.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 23 / 23 | 48.6% – 78.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.2 | 23 / 23 | 18.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 23 / 23 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 23 / 23 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.8% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,707.3 | 23 / 23 | 58,108.0 – 210,940.0 |
Physical damageFinal match statistic reported by the match source. | 49,427.4 | 23 / 23 | 26,274.0 – 75,274.0 |
Magic damageFinal match statistic reported by the match source. | 47,303.7 | 23 / 23 | 20,401.0 – 122,792.0 |
True damageFinal match statistic reported by the match source. | 4,971.4 | 23 / 23 | 954.0 – 20,342.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,991.6 | 23 / 23 | 2,272.5 – 4,502.5 |
Damage takenFinal match statistic reported by the match source. | 128,116.2 | 23 / 23 | 74,857.0 – 223,278.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,088.6 | 23 / 23 | 73,708.0 – 252,430.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,616.4 | 23 / 23 | 41,615.0 – 93,071.0 |
Gold spentFinal match statistic reported by the match source. | 60,220.3 | 23 / 23 | 39,175.0 – 82,055.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,960.6 | 23 / 23 | 1,649.6 – 2,270.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 23 / 23 | 85.0% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,134.9 | 23 / 23 | 813.0 – 1,456.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 23 / 23 | 29.2 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 40.3 | 23 / 23 | 0.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.0 | 23 / 23 | -85.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +305.4 | 23 / 23 | -6,333.0 – +4,926.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +335.4 | 23 / 23 | -6,192.0 – +3,710.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.8 | 23 / 23 | 197.0 – 487.0 |
Vision score / minFinal match statistic reported by the match source. | 9.58 | 23 / 23 | 7.73 – 11.10 |
Wards placedFinal match statistic reported by the match source. | 114.6 | 23 / 23 | 73.0 – 175.0 |
Wards clearedFinal match statistic reported by the match source. | 50.8 | 23 / 23 | 22.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 41.6 | 23 / 23 | 21.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 23 / 23 | 1.12 – 2.27 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,754.4 | 23 / 23 | 4,106.8 – 74,857.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,971.5 | 23 / 23 | 1,908.0 – 57,058.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 23 / 23 | 14.7 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 23 / 23 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:32 | 23 / 23 | 24:33 – 46:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 15 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable