Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 15 / 15 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 44.6 | 15 / 15 | 1.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.17 | 15 / 15 | 0.19 – 14.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.1% | 15 / 15 | 30.0% – 79.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.6 | 15 / 15 | 3.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 11.0 | 1 / 15 | 11.0 – 11.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 42.0 | 1 / 15 | 42.0 – 42.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,857.4 | 15 / 15 | 53,537.0 – 143,245.0 |
Physical damageFinal match statistic reported by the match source. | 50,587.2 | 15 / 15 | 28,373.0 – 75,707.0 |
Magic damageFinal match statistic reported by the match source. | 47,156.5 | 15 / 15 | 24,562.0 – 78,664.0 |
True damageFinal match statistic reported by the match source. | 3,109.7 | 15 / 15 | 382.0 – 7,893.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,192.6 | 15 / 15 | 1,986.5 – 4,166.0 |
Damage takenFinal match statistic reported by the match source. | 118,471.4 | 15 / 15 | 78,465.0 – 186,799.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,027.4 | 15 / 15 | 64,467.0 – 184,179.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,192.3 | 15 / 15 | 46,801.0 – 75,023.0 |
Gold spentFinal match statistic reported by the match source. | 57,863.9 | 15 / 15 | 47,305.0 – 68,383.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,010.6 | 15 / 15 | 1,711.0 – 2,273.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 15 / 15 | 84.4% – 101.1% |
Total CSFinal match statistic reported by the match source. | 1,086.7 | 15 / 15 | 914.0 – 1,222.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 15 / 15 | 31.9 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.1 | 15 / 15 | 13.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +17.1 | 7 / 15 | -8.0 – +41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +543.8 | 15 / 15 | -1,907.0 – +2,994.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +235.7 | 7 / 15 | -1,887.0 – +1,509.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.8 | 15 / 15 | 239.0 – 360.0 |
Vision score / minFinal match statistic reported by the match source. | 9.34 | 15 / 15 | 8.14 – 10.39 |
Wards placedFinal match statistic reported by the match source. | 99.4 | 15 / 15 | 71.0 – 124.0 |
Wards clearedFinal match statistic reported by the match source. | 41.1 | 15 / 15 | 27.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 37.7 | 15 / 15 | 20.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 15 / 15 | 1.14 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,760.1 | 15 / 15 | 3,652.7 – 19,616.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,139.2 | 15 / 15 | 2,001.6 – 16,888.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 15 / 15 | 15.3 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 15 / 15 | 13.6 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 31:32 | 15 / 15 | 26:08 – 37:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 15 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 10 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 15 / 15 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable