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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 20 / 20 | 4.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 20 / 20 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 35.1 | 20 / 20 | 7.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.32 | 20 / 20 | 0.73 – 14.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.6% | 20 / 20 | 46.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.8 | 20 / 20 | 11.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 18 / 20 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 20 / 20 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 568.0 | 2 / 20 | 0.0 – 1,136.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 356.0 | 2 / 20 | 0.0 – 712.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,710.4 | 20 / 20 | 35,742.0 – 172,869.0 |
Physical damageFinal match statistic reported by the match source. | 52,991.9 | 20 / 20 | 17,679.0 – 85,163.0 |
Magic damageFinal match statistic reported by the match source. | 47,717.3 | 20 / 20 | 16,996.0 – 100,988.0 |
True damageFinal match statistic reported by the match source. | 4,996.8 | 20 / 20 | 1,064.0 – 13,569.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,157.4 | 20 / 20 | 1,582.7 – 4,409.7 |
Damage takenFinal match statistic reported by the match source. | 133,988.5 | 20 / 20 | 81,401.0 – 196,843.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,498.8 | 20 / 20 | 48,991.0 – 207,660.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,427.7 | 20 / 20 | 38,906.0 – 82,764.0 |
Gold spentFinal match statistic reported by the match source. | 57,315.6 | 20 / 20 | 37,825.0 – 70,595.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,928.5 | 20 / 20 | 1,692.1 – 2,332.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.4% | 20 / 20 | 71.2% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,108.3 | 20 / 20 | 792.0 – 1,588.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 20 / 20 | 29.4 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 37.5 | 20 / 20 | 6.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +6.5 | 19 / 20 | -85.0 – +80.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +146.1 | 20 / 20 | -6,096.0 – +5,243.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +204.6 | 19 / 20 | -5,072.0 – +5,493.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.9 | 20 / 20 | 183.0 – 453.0 |
Vision score / minFinal match statistic reported by the match source. | 9.49 | 20 / 20 | 8.10 – 11.02 |
Wards placedFinal match statistic reported by the match source. | 110.3 | 20 / 20 | 72.0 – 171.0 |
Wards clearedFinal match statistic reported by the match source. | 45.0 | 20 / 20 | 23.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 40.5 | 20 / 20 | 22.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.67 | 20 / 20 | 0.92 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,427.0 | 20 / 20 | 5,386.1 – 23,382.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,989.2 | 20 / 20 | 2,532.7 – 14,789.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 20 / 20 | 14.9 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 20 / 20 | 12.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:56 | 20 / 20 | 22:35 – 41:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 20 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable