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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 13 / 13 | 2.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 15.8 | 13 / 13 | 3.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 13 / 13 | 3.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.19 | 13 / 13 | 0.23 – 21.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.9% | 13 / 13 | 50.0% – 69.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.6 | 13 / 13 | 5.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 13 / 13 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 306.5 | 4 / 13 | 0.0 – 1,063.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,235.5 | 4 / 13 | 420.0 – 2,057.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,702.1 | 13 / 13 | 48,095.0 – 151,779.0 |
Physical damageFinal match statistic reported by the match source. | 48,420.1 | 13 / 13 | 22,119.0 – 94,146.0 |
Magic damageFinal match statistic reported by the match source. | 41,985.1 | 13 / 13 | 15,991.0 – 64,302.0 |
True damageFinal match statistic reported by the match source. | 3,292.8 | 13 / 13 | 1,030.0 – 8,218.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,029.3 | 13 / 13 | 2,042.3 – 4,345.6 |
Damage takenFinal match statistic reported by the match source. | 119,366.2 | 13 / 13 | 70,158.0 – 182,965.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,250.2 | 13 / 13 | 48,091.0 – 188,033.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,510.0 | 13 / 13 | 37,513.0 – 82,593.0 |
Gold spentFinal match statistic reported by the match source. | 53,451.4 | 13 / 13 | 35,940.0 – 73,888.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,972.1 | 13 / 13 | 1,592.9 – 2,262.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.3% | 13 / 13 | 71.4% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,073.2 | 13 / 13 | 786.0 – 1,432.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 13 / 13 | 30.6 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 47.2 | 13 / 13 | 2.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +46.8 | 6 / 13 | -26.0 – +138.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +775.0 | 13 / 13 | -5,489.0 – +4,995.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,543.0 | 6 / 13 | -2,443.0 – +4,584.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.6 | 13 / 13 | 186.0 – 399.0 |
Vision score / minFinal match statistic reported by the match source. | 9.34 | 13 / 13 | 7.90 – 10.53 |
Wards placedFinal match statistic reported by the match source. | 103.3 | 13 / 13 | 61.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 43.2 | 13 / 13 | 25.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 36.2 | 13 / 13 | 22.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 13 / 13 | 1.28 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,532.8 | 13 / 13 | 4,642.6 – 23,386.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,818.6 | 13 / 13 | 1,786.3 – 19,247.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 13 / 13 | 14.9 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 13 / 13 | 12.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:47 | 13 / 13 | 23:07 – 41:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 8 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable