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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.4 | 11 / 11 | 5.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 20.2 | 11 / 11 | 10.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 26.1 | 11 / 11 | 7.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.91 | 11 / 11 | 0.48 – 6.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 11 / 11 | 43.3% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.5 | 11 / 11 | 13.0 – 75.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 11 / 11 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,228.6 | 11 / 11 | 55,866.0 – 150,836.0 |
Physical damageFinal match statistic reported by the match source. | 44,046.5 | 11 / 11 | 28,874.0 – 71,176.0 |
Magic damageFinal match statistic reported by the match source. | 41,218.1 | 11 / 11 | 25,577.0 – 71,571.0 |
True damageFinal match statistic reported by the match source. | 3,959.5 | 11 / 11 | 1,410.0 – 8,084.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,612.9 | 11 / 11 | 1,871.1 – 3,978.1 |
Damage takenFinal match statistic reported by the match source. | 129,958.0 | 11 / 11 | 99,531.0 – 182,525.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,171.8 | 11 / 11 | 63,117.0 – 197,092.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,988.3 | 11 / 11 | 42,681.0 – 80,419.0 |
Gold spentFinal match statistic reported by the match source. | 60,405.4 | 11 / 11 | 40,715.0 – 76,241.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,848.4 | 11 / 11 | 1,646.9 – 2,153.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.9% | 11 / 11 | 90.5% – 101.2% |
Total CSFinal match statistic reported by the match source. | 1,185.5 | 11 / 11 | 844.0 – 1,482.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 11 / 11 | 31.6 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 23.7 | 11 / 11 | 6.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -17.5 | 11 / 11 | -104.0 – +40.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,050.8 | 11 / 11 | -8,807.0 – +2,742.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,036.1 | 11 / 11 | -7,566.0 – +3,993.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 345.8 | 11 / 11 | 230.0 – 463.0 |
Vision score / minFinal match statistic reported by the match source. | 10.12 | 11 / 11 | 8.87 – 11.42 |
Wards placedFinal match statistic reported by the match source. | 134.1 | 11 / 11 | 91.0 – 204.0 |
Wards clearedFinal match statistic reported by the match source. | 52.0 | 11 / 11 | 34.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 45.4 | 11 / 11 | 25.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 11 / 11 | 1.03 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,439.4 | 11 / 11 | 3,828.1 – 14,460.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,121.0 | 11 / 11 | 1,580.8 – 8,041.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 11 / 11 | 16.4 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 11 / 11 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:56 | 11 / 11 | 25:17 – 42:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 11 / 11 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable