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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.9 | 19 / 19 | 2.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 19 / 19 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 27.3 | 19 / 19 | 4.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.56 | 19 / 19 | 0.50 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.5% | 19 / 19 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.3 | 19 / 19 | 6.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 19 / 19 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 19 / 19 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.1% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,478.5 | 19 / 19 | 43,112.0 – 120,689.0 |
Physical damageFinal match statistic reported by the match source. | 43,637.7 | 19 / 19 | 20,828.0 – 73,958.0 |
Magic damageFinal match statistic reported by the match source. | 33,760.4 | 19 / 19 | 19,888.0 – 51,244.0 |
True damageFinal match statistic reported by the match source. | 3,076.4 | 19 / 19 | 62.0 – 13,054.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,461.4 | 19 / 19 | 1,622.8 – 3,314.1 |
Damage takenFinal match statistic reported by the match source. | 111,425.4 | 19 / 19 | 77,431.0 – 164,171.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,234.9 | 19 / 19 | 74,864.0 – 199,817.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,641.8 | 19 / 19 | 41,996.0 – 73,895.0 |
Gold spentFinal match statistic reported by the match source. | 55,122.1 | 19 / 19 | 40,386.0 – 70,533.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,833.8 | 19 / 19 | 1,580.8 – 2,211.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 19 / 19 | 83.4% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,141.5 | 19 / 19 | 842.0 – 1,436.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 19 / 19 | 30.7 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 29.6 | 19 / 19 | 2.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.6 | 19 / 19 | -79.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -901.6 | 19 / 19 | -6,170.0 – +2,770.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -599.2 | 19 / 19 | -5,910.0 – +2,813.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.9 | 19 / 19 | 183.0 – 424.0 |
Vision score / minFinal match statistic reported by the match source. | 9.47 | 19 / 19 | 7.01 – 11.28 |
Wards placedFinal match statistic reported by the match source. | 113.3 | 19 / 19 | 78.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 50.3 | 19 / 19 | 24.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 36.6 | 19 / 19 | 19.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 19 / 19 | 1.02 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,275.2 | 19 / 19 | 3,667.1 – 38,715.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,894.1 | 19 / 19 | 1,788.5 – 28,105.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 19 / 19 | 16.8 – 22.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 19 / 19 | 13.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 32:30 | 19 / 19 | 26:06 – 40:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 19 / 19 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 6 / 19 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 19 / 19 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 31.6% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 21.1% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 19 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable