Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.0 | 3 / 3 | 5.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 3 / 3 | 6.0 – 19.0 |
AssistsFinal match statistic reported by the match source. | 30.0 | 3 / 3 | 13.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.07 | 3 / 3 | 1.13 – 13.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 3 / 3 | 54.0% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.0 | 3 / 3 | 18.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 3 / 3 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,332.7 | 3 / 3 | 71,589.0 – 112,359.0 |
Physical damageFinal match statistic reported by the match source. | 50,742.0 | 3 / 3 | 32,656.0 – 68,288.0 |
Magic damageFinal match statistic reported by the match source. | 33,415.7 | 3 / 3 | 21,761.0 – 40,915.0 |
True damageFinal match statistic reported by the match source. | 2,171.7 | 3 / 3 | 1,359.0 – 3,153.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,706.6 | 3 / 3 | 2,400.3 – 3,082.6 |
Damage takenFinal match statistic reported by the match source. | 115,563.0 | 3 / 3 | 93,472.0 – 129,437.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,888.7 | 3 / 3 | 84,042.0 – 127,587.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,274.0 | 3 / 3 | 49,354.0 – 71,597.0 |
Gold spentFinal match statistic reported by the match source. | 54,417.7 | 3 / 3 | 47,508.0 – 64,880.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,835.0 | 3 / 3 | 1,723.0 – 1,964.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 3 / 3 | 90.6% – 96.3% |
Total CSFinal match statistic reported by the match source. | 1,105.0 | 3 / 3 | 948.0 – 1,206.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 3 / 3 | 33.1 – 37.1 |
Turret plates takenFinal match statistic reported by the match source. | 33.3 | 3 / 3 | 7.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.3 | 3 / 3 | -33.0 – -19.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,679.7 | 3 / 3 | -3,363.0 – +749.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,425.0 | 3 / 3 | -1,771.0 – -909.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 336.3 | 3 / 3 | 268.0 – 418.0 |
Vision score / minFinal match statistic reported by the match source. | 10.56 | 3 / 3 | 9.87 – 11.47 |
Wards placedFinal match statistic reported by the match source. | 99.7 | 3 / 3 | 79.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 61.3 | 3 / 3 | 47.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 33.7 | 3 / 3 | 30.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 3 / 3 | 1.39 – 1.57 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,455.8 | 3 / 3 | 5,842.0 – 21,572.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,264.0 | 3 / 3 | 2,597.6 – 11,932.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 3 / 3 | 16.8 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 3 / 3 | 13.6 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 31:37 | 3 / 3 | 27:09 – 36:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 3 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 3 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 3 / 3 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 3 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable