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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
88 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.5 | 88 / 88 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 88 / 88 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 31.1 | 87 / 88 | 2.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.06 | 87 / 88 | 0.37 – 23.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.7% | 87 / 88 | 30.0% – 83.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.6 | 87 / 88 | 6.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 87 / 88 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 87 / 88 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 87 / 88 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 87 / 88 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 87 / 88 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 46.0% | 87 / 88 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 87 / 88 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 88 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,691.0 | 1 / 88 | 1,691.0 – 1,691.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,891.0 | 87 / 88 | 34,457.0 – 173,398.0 |
Physical damageFinal match statistic reported by the match source. | 46,217.0 | 87 / 88 | 17,466.0 – 112,954.0 |
Magic damageFinal match statistic reported by the match source. | 36,863.9 | 87 / 88 | 12,467.0 – 96,342.0 |
True damageFinal match statistic reported by the match source. | 4,805.9 | 87 / 88 | 200.0 – 15,253.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 87 / 88 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,606.7 | 87 / 88 | 1,283.3 – 3,812.3 |
Damage takenFinal match statistic reported by the match source. | 117,734.1 | 87 / 88 | 55,696.0 – 220,455.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,711.5 | 87 / 88 | 46,850.0 – 278,478.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,405.1 | 87 / 88 | 35,627.0 – 92,462.0 |
Gold spentFinal match statistic reported by the match source. | 58,772.6 | 87 / 88 | 31,120.0 – 84,998.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 87 / 88 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,932.3 | 87 / 88 | 1,567.1 – 2,275.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 87 / 88 | 81.9% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,182.8 | 87 / 88 | 655.0 – 1,648.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 87 / 88 | 30.7 – 42.7 |
Turret plates takenFinal match statistic reported by the match source. | 44.5 | 87 / 88 | 5.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.9 | 70 / 88 | -105.0 – +107.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -475.6 | 88 / 88 | -7,574.0 – +7,873.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -433.8 | 70 / 88 | -4,853.0 – +5,230.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.8 | 87 / 88 | 148.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 9.49 | 87 / 88 | 6.36 – 11.57 |
Wards placedFinal match statistic reported by the match source. | 118.7 | 87 / 88 | 61.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 50.0 | 87 / 88 | 21.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 39.2 | 87 / 88 | 16.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 87 / 88 | 0.79 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,078.0 | 87 / 88 | 3,313.5 – 36,212.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,419.0 | 87 / 88 | 1,620.0 – 27,348.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 87 / 88 | 16.1 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 87 / 88 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:08 | 88 / 88 | 20:58 – 46:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 88 / 88 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 88 / 88 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 88 / 88 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 64 / 88 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 88 / 88 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 88 / 88 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.6% | 88 / 88 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 88 / 88 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 88 / 88 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.1% | 88 / 88 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.6% | 64 / 88 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 88 team-games · 88 known results · Coverage varies by metric · — unavailable