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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 24 / 24 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 12.6 | 24 / 24 | 1.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 37.7 | 23 / 24 | 5.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.08 | 23 / 24 | 0.37 – 23.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 23 / 24 | 53.3% – 82.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.3 | 23 / 24 | 7.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 23 / 24 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 23 / 24 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 23 / 24 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.2% | 23 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.8% | 23 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,806.0 | 23 / 24 | 34,457.0 – 173,398.0 |
Physical damageFinal match statistic reported by the match source. | 45,563.5 | 23 / 24 | 17,774.0 – 112,954.0 |
Magic damageFinal match statistic reported by the match source. | 34,872.3 | 23 / 24 | 16,224.0 – 61,424.0 |
True damageFinal match statistic reported by the match source. | 4,365.9 | 23 / 24 | 364.0 – 12,701.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,542.7 | 23 / 24 | 1,283.3 – 3,812.3 |
Damage takenFinal match statistic reported by the match source. | 103,512.5 | 23 / 24 | 55,696.0 – 171,597.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,645.0 | 23 / 24 | 46,850.0 – 250,039.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,893.9 | 23 / 24 | 43,664.0 – 92,235.0 |
Gold spentFinal match statistic reported by the match source. | 58,821.2 | 23 / 24 | 42,060.0 – 84,210.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.2 | 23 / 24 | 1,626.2 – 2,239.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 23 / 24 | 82.9% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,173.6 | 23 / 24 | 904.0 – 1,531.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 23 / 24 | 32.7 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 52.5 | 23 / 24 | 11.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.9 | 23 / 24 | -42.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +259.5 | 24 / 24 | -2,980.0 – +7,307.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -80.5 | 23 / 24 | -2,518.0 – +4,294.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.1 | 23 / 24 | 200.0 – 489.0 |
Vision score / minFinal match statistic reported by the match source. | 9.72 | 23 / 24 | 7.79 – 11.34 |
Wards placedFinal match statistic reported by the match source. | 118.9 | 23 / 24 | 71.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 52.0 | 23 / 24 | 32.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 42.4 | 23 / 24 | 25.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 23 / 24 | 0.79 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,909.6 | 23 / 24 | 3,313.5 – 36,212.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,958.7 | 23 / 24 | 1,707.7 – 27,348.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 23 / 24 | 16.1 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 23 / 24 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:26 | 24 / 24 | 23:26 – 45:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 16 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 24 / 24 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.8% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 16 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable