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Observed match data · coverage pending
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Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 8 / 8 | 5.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 8 / 8 | 13.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 8 / 8 | 10.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.45 | 8 / 8 | 0.83 – 5.69 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 8 / 8 | 53.8% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.6 | 8 / 8 | 15.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 8 / 8 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 8 / 8 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 8 / 8 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,938.5 | 8 / 8 | 60,363.0 – 160,351.0 |
Physical damageFinal match statistic reported by the match source. | 48,339.1 | 8 / 8 | 29,781.0 – 67,164.0 |
Magic damageFinal match statistic reported by the match source. | 44,828.5 | 8 / 8 | 24,015.0 – 96,342.0 |
True damageFinal match statistic reported by the match source. | 4,767.1 | 8 / 8 | 1,712.0 – 9,004.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,723.4 | 8 / 8 | 2,123.0 – 3,677.8 |
Damage takenFinal match statistic reported by the match source. | 141,680.8 | 8 / 8 | 101,787.0 – 194,157.0 |
Damage mitigatedFinal match statistic reported by the match source. | 175,355.3 | 8 / 8 | 62,260.0 – 278,478.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,698.5 | 8 / 8 | 49,336.0 – 88,998.0 |
Gold spentFinal match statistic reported by the match source. | 62,049.6 | 8 / 8 | 48,128.0 – 79,443.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.8 | 8 / 8 | 1,642.7 – 2,275.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 8 / 8 | 85.4% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,178.1 | 8 / 8 | 944.0 – 1,516.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 8 / 8 | 30.7 – 37.1 |
Turret plates takenFinal match statistic reported by the match source. | 44.9 | 8 / 8 | 14.0 – 77.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.9 | 8 / 8 | -105.0 – +42.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -347.3 | 8 / 8 | -4,956.0 – +2,620.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -657.6 | 8 / 8 | -3,946.0 – +2,536.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 342.6 | 8 / 8 | 229.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 9.59 | 8 / 8 | 8.05 – 11.57 |
Wards placedFinal match statistic reported by the match source. | 127.8 | 8 / 8 | 95.0 – 178.0 |
Wards clearedFinal match statistic reported by the match source. | 55.5 | 8 / 8 | 33.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 40.1 | 8 / 8 | 25.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 8 / 8 | 1.22 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,607.0 | 8 / 8 | 5,232.8 – 11,421.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,581.1 | 8 / 8 | 1,698.3 – 6,035.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 8 / 8 | 16.3 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 8 / 8 | 13.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 35:17 | 8 / 8 | 28:26 – 43:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 8 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 8 / 8 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 6 / 8 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 8 / 8 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable