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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.1 | 8 / 8 | 3.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 8 / 8 | 9.0 – 19.0 |
AssistsFinal match statistic reported by the match source. | 15.3 | 8 / 8 | 2.0 – 39.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.70 | 8 / 8 | 0.50 – 6.11 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.8% | 8 / 8 | 30.0% – 68.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 23.4 | 8 / 8 | 6.0 – 58.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 8 / 8 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 8 / 8 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 12.5% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 63,418.1 | 8 / 8 | 42,541.0 – 107,087.0 |
Physical damageFinal match statistic reported by the match source. | 35,487.0 | 8 / 8 | 21,842.0 – 55,326.0 |
Magic damageFinal match statistic reported by the match source. | 24,781.3 | 8 / 8 | 12,467.0 – 44,224.0 |
True damageFinal match statistic reported by the match source. | 3,146.1 | 8 / 8 | 200.0 – 7,873.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,122.7 | 8 / 8 | 1,662.3 – 2,951.4 |
Damage takenFinal match statistic reported by the match source. | 108,512.8 | 8 / 8 | 80,844.0 – 141,740.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,362.5 | 8 / 8 | 60,717.0 – 176,546.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,208.1 | 8 / 8 | 35,627.0 – 73,147.0 |
Gold spentFinal match statistic reported by the match source. | 48,208.3 | 8 / 8 | 31,120.0 – 66,610.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,761.4 | 8 / 8 | 1,567.1 – 2,039.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 8 / 8 | 87.3% – 95.9% |
Total CSFinal match statistic reported by the match source. | 1,055.3 | 8 / 8 | 655.0 – 1,312.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 8 / 8 | 31.2 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 23.4 | 8 / 8 | 5.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -40.1 | 8 / 8 | -95.0 – +2.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,812.1 | 8 / 8 | -7,574.0 – +552.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,892.3 | 8 / 8 | -4,853.0 – +1,241.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 254.3 | 8 / 8 | 148.0 – 337.0 |
Vision score / minFinal match statistic reported by the match source. | 8.54 | 8 / 8 | 7.06 – 9.57 |
Wards placedFinal match statistic reported by the match source. | 95.1 | 8 / 8 | 61.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 8 / 8 | 21.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 29.3 | 8 / 8 | 16.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.21 | 8 / 8 | 0.99 – 1.46 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,891.8 | 8 / 8 | 4,254.9 – 14,780.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,797.0 | 8 / 8 | 1,875.1 – 7,086.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.2 | 8 / 8 | 17.9 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 8 / 8 | 11.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:23 | 8 / 8 | 20:58 – 36:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 8 / 8 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 8 / 8 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 8 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 8 / 8 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 8 / 8 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable