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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 19 / 19 | 3.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 16.2 | 19 / 19 | 6.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 32.4 | 19 / 19 | 6.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.87 | 19 / 19 | 0.50 – 8.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 19 / 19 | 48.4% – 83.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.5 | 19 / 19 | 9.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 19 / 19 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 19 / 19 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.8% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,226.5 | 19 / 19 | 50,794.0 – 135,841.0 |
Physical damageFinal match statistic reported by the match source. | 46,189.4 | 19 / 19 | 18,255.0 – 70,381.0 |
Magic damageFinal match statistic reported by the match source. | 38,887.2 | 19 / 19 | 25,247.0 – 60,115.0 |
True damageFinal match statistic reported by the match source. | 5,145.5 | 19 / 19 | 303.0 – 15,253.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,594.1 | 19 / 19 | 1,514.0 – 3,646.7 |
Damage takenFinal match statistic reported by the match source. | 126,956.2 | 19 / 19 | 87,977.0 – 189,317.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,714.9 | 19 / 19 | 78,051.0 – 277,884.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,850.3 | 19 / 19 | 43,739.0 – 92,462.0 |
Gold spentFinal match statistic reported by the match source. | 62,275.2 | 19 / 19 | 42,030.0 – 80,883.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,984.2 | 19 / 19 | 1,597.3 – 2,177.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 19 / 19 | 86.0% – 96.6% |
Total CSFinal match statistic reported by the match source. | 1,255.3 | 19 / 19 | 871.0 – 1,529.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 19 / 19 | 31.8 – 42.7 |
Turret plates takenFinal match statistic reported by the match source. | 45.9 | 19 / 19 | 5.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.4 | 10 / 19 | -72.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,490.1 | 19 / 19 | -6,716.0 – +2,189.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -844.5 | 10 / 19 | -4,332.0 – +2,427.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 336.6 | 19 / 19 | 206.0 – 446.0 |
Vision score / minFinal match statistic reported by the match source. | 9.69 | 19 / 19 | 7.42 – 11.24 |
Wards placedFinal match statistic reported by the match source. | 128.5 | 19 / 19 | 97.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 50.6 | 19 / 19 | 21.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 42.5 | 19 / 19 | 26.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 19 / 19 | 0.87 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,831.7 | 19 / 19 | 4,047.2 – 17,013.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,247.3 | 19 / 19 | 1,620.0 – 12,139.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 19 / 19 | 16.4 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.6 | 19 / 19 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:35 | 19 / 19 | 27:23 – 44:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 19 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 19 / 19 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 19 / 19 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 17 / 19 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable