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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 24 / 24 | 5.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 11.1 | 24 / 24 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 40.8 | 24 / 24 | 9.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.30 | 24 / 24 | 0.78 – 31.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 24 / 24 | 48.0% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.8 | 24 / 24 | 14.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 24 / 24 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 24 / 24 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,184.4 | 24 / 24 | 59,015.0 – 157,538.0 |
Physical damageFinal match statistic reported by the match source. | 41,657.8 | 24 / 24 | 18,898.0 – 80,452.0 |
Magic damageFinal match statistic reported by the match source. | 45,816.3 | 24 / 24 | 25,758.0 – 94,969.0 |
True damageFinal match statistic reported by the match source. | 3,706.0 | 24 / 24 | 306.0 – 16,865.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,804.6 | 24 / 24 | 1,754.7 – 4,046.1 |
Damage takenFinal match statistic reported by the match source. | 107,729.1 | 24 / 24 | 67,079.0 – 214,980.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,321.3 | 24 / 24 | 50,716.0 – 193,923.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,635.8 | 24 / 24 | 50,335.0 – 87,038.0 |
Gold spentFinal match statistic reported by the match source. | 59,876.5 | 24 / 24 | 42,870.0 – 84,696.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,034.0 | 24 / 24 | 1,673.4 – 2,304.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 24 / 24 | 83.8% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,170.2 | 24 / 24 | 817.0 – 1,582.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 24 / 24 | 32.0 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 52.3 | 24 / 24 | 10.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +32.5 | 24 / 24 | -37.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,890.3 | 24 / 24 | -2,167.0 – +6,558.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,523.4 | 24 / 24 | -1,461.0 – +5,460.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.7 | 24 / 24 | 198.0 – 445.0 |
Vision score / minFinal match statistic reported by the match source. | 9.82 | 24 / 24 | 8.22 – 11.62 |
Wards placedFinal match statistic reported by the match source. | 112.4 | 24 / 24 | 78.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 51.1 | 24 / 24 | 25.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 38.8 | 24 / 24 | 25.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 24 / 24 | 0.98 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,719.9 | 24 / 24 | 4,811.5 – 41,136.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,922.0 | 24 / 24 | 2,157.7 – 34,110.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 24 / 24 | 14.8 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 24 / 24 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:27 | 24 / 24 | 22:46 – 45:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 12 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 24 / 24 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 12 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable