Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 14 / 14 | 8.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 12.4 | 14 / 14 | 1.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 44.5 | 14 / 14 | 21.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.12 | 14 / 14 | 1.67 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.5% | 14 / 14 | 54.7% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.2 | 14 / 14 | 29.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 14 / 14 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,586.1 | 14 / 14 | 63,918.0 – 142,652.0 |
Physical damageFinal match statistic reported by the match source. | 52,922.6 | 14 / 14 | 37,352.0 – 76,777.0 |
Magic damageFinal match statistic reported by the match source. | 40,695.1 | 14 / 14 | 21,790.0 – 57,255.0 |
True damageFinal match statistic reported by the match source. | 4,964.6 | 14 / 14 | 712.0 – 12,315.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,972.7 | 14 / 14 | 2,298.2 – 4,098.2 |
Damage takenFinal match statistic reported by the match source. | 122,684.4 | 14 / 14 | 75,959.0 – 192,665.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,890.1 | 14 / 14 | 68,806.0 – 174,828.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,838.0 | 14 / 14 | 52,426.0 – 91,889.0 |
Gold spentFinal match statistic reported by the match source. | 60,275.0 | 14 / 14 | 47,045.0 – 90,423.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,999.2 | 14 / 14 | 1,726.8 – 2,184.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 14 / 14 | 83.9% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,124.4 | 14 / 14 | 927.0 – 1,501.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 14 / 14 | 32.2 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 57.8 | 14 / 14 | 23.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.6 | 10 / 14 | -29.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +358.4 | 14 / 14 | -3,182.0 – +4,956.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -362.7 | 10 / 14 | -3,542.0 – +3,946.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 324.3 | 14 / 14 | 255.0 – 468.0 |
Vision score / minFinal match statistic reported by the match source. | 9.78 | 14 / 14 | 8.87 – 11.39 |
Wards placedFinal match statistic reported by the match source. | 107.5 | 14 / 14 | 82.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 55.3 | 14 / 14 | 35.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 37.4 | 14 / 14 | 27.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 14 / 14 | 1.14 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,928.2 | 14 / 14 | 4,722.1 – 75,959.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,327.9 | 14 / 14 | 2,496.5 – 56,087.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 14 / 14 | 14.8 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 14 / 14 | 14.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:59 | 14 / 14 | 27:04 – 46:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 11 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 14 / 14 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable