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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 43 / 43 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 43 / 43 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 32.2 | 43 / 43 | 6.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.68 | 43 / 43 | 0.53 – 14.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 43 / 43 | 47.5% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.7 | 43 / 43 | 9.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 43 / 43 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 43 / 43 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 43 / 43 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 43 / 43 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 43 / 43 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.2% | 43 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.5% | 43 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,366.4 | 43 / 43 | 50,151.0 – 148,116.0 |
Physical damageFinal match statistic reported by the match source. | 44,964.9 | 43 / 43 | 19,809.0 – 90,411.0 |
Magic damageFinal match statistic reported by the match source. | 41,995.2 | 43 / 43 | 14,367.0 – 87,257.0 |
True damageFinal match statistic reported by the match source. | 4,402.0 | 43 / 43 | 495.0 – 12,626.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,821.3 | 43 / 43 | 1,877.5 – 4,070.4 |
Damage takenFinal match statistic reported by the match source. | 113,310.3 | 43 / 43 | 65,139.0 – 173,287.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,648.6 | 43 / 43 | 53,968.0 – 193,442.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,437.4 | 43 / 43 | 43,358.0 – 83,295.0 |
Gold spentFinal match statistic reported by the match source. | 57,843.0 | 43 / 43 | 41,378.0 – 79,988.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,948.4 | 43 / 43 | 1,608.1 – 2,254.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 43 / 43 | 83.7% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,117.9 | 43 / 43 | 854.0 – 1,426.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 43 / 43 | 31.2 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 52.4 | 43 / 43 | 5.0 – 119.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +22.1 | 32 / 43 | -54.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,017.9 | 43 / 43 | -3,540.0 – +5,488.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +594.8 | 32 / 43 | -4,723.0 – +4,587.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 313.3 | 43 / 43 | 206.0 – 430.0 |
Vision score / minFinal match statistic reported by the match source. | 9.72 | 43 / 43 | 8.18 – 12.28 |
Wards placedFinal match statistic reported by the match source. | 107.3 | 43 / 43 | 71.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 53.1 | 43 / 43 | 28.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 36.5 | 43 / 43 | 20.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 43 / 43 | 0.97 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,923.7 | 43 / 43 | 4,592.4 – 23,712.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,917.2 | 43 / 43 | 2,455.3 – 15,184.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 43 / 43 | 15.7 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 43 / 43 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:08 | 43 / 43 | 23:20 – 43:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 43 / 43 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 43 / 43 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 26 / 43 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 43 / 43 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.8% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.2% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.5% | 43 / 43 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 26 / 43 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable