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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.1 | 14 / 14 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 11.4 | 14 / 14 | 3.0 – 19.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 14 / 14 | 7.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.20 | 14 / 14 | 0.79 – 20.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.6% | 14 / 14 | 55.0% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.0 | 14 / 14 | 11.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 14 / 14 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 14 / 14 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,559.9 | 14 / 14 | 60,548.0 – 155,639.0 |
Physical damageFinal match statistic reported by the match source. | 42,142.0 | 14 / 14 | 16,713.0 – 65,567.0 |
Magic damageFinal match statistic reported by the match source. | 42,894.8 | 14 / 14 | 28,940.0 – 71,903.0 |
True damageFinal match statistic reported by the match source. | 5,518.9 | 14 / 14 | 1,425.0 – 18,166.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,765.7 | 14 / 14 | 2,018.8 – 3,640.7 |
Damage takenFinal match statistic reported by the match source. | 105,366.9 | 14 / 14 | 64,241.0 – 156,292.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,166.4 | 14 / 14 | 66,611.0 – 184,994.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,555.1 | 14 / 14 | 55,286.0 – 83,785.0 |
Gold spentFinal match statistic reported by the match source. | 58,809.1 | 14 / 14 | 48,401.0 – 75,098.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,959.2 | 14 / 14 | 1,672.0 – 2,215.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 14 / 14 | 86.7% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,171.5 | 14 / 14 | 984.0 – 1,410.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 14 / 14 | 32.0 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 52.3 | 14 / 14 | 15.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +33.3 | 12 / 14 | -3.0 – +63.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,787.0 | 14 / 14 | -803.0 – +5,973.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,320.8 | 12 / 14 | -349.0 – +3,901.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 322.9 | 14 / 14 | 250.0 – 415.0 |
Vision score / minFinal match statistic reported by the match source. | 9.91 | 14 / 14 | 9.07 – 10.68 |
Wards placedFinal match statistic reported by the match source. | 113.9 | 14 / 14 | 85.0 – 157.0 |
Wards clearedFinal match statistic reported by the match source. | 53.5 | 14 / 14 | 39.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 39.6 | 14 / 14 | 29.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 14 / 14 | 1.09 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,219.6 | 14 / 14 | 5,341.0 – 24,530.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,561.1 | 14 / 14 | 2,945.8 – 18,626.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 14 / 14 | 16.3 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 14 / 14 | 14.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:37 | 14 / 14 | 25:13 – 42:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 14 / 14 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 14 / 14 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable